STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Pentastar CIS CloneWars Challenge
Xenomorph  [developer] 19 Jun @ 10:01pm
BUG REPORTS
please tell me in detail about any/all bugs you run into whilst playing this mod
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Showing 1-15 of 15 comments
idk if this is a bug but Grievous only shows up in era 1 starts and ears 3,4,5 and 6 the starting like text is the standard PA text very cool mod though
also coch-kin the genosian his textures are broken
Xenomorph  [developer] 20 Jun @ 9:03pm 
lol his textures aren’t broken- if you’re referring to the different colored bckg - it’s because I just used a screenshot on my laptop
Xenomorph  [developer] 20 Jun @ 9:03pm 
And grievous spawns in all eras now - ty for the heads up
as well as all vehicles from the heavy vehicle factory are able to be built on all owned planets regardless if you have a heavy vehicle factory on the planet
Xenomorph  [developer] 22 Jun @ 7:05am 
Yeah - I knew that bug existed since day 1 but I literally have 0 clue why that’s happening, in the code - there isn’t any reason I am aware of it’s happening so I’m still tryna work through it
I think I found the fix to that bug where Crab Droids, OG-9 and Octuptarra Droids appear on every planet.

These 3 units all have CIS Corporation Buildings in their "Required_Special_Structures".
Removing these corporations (which do not exist in TR --> Bug) resolved the problem for me.

e.g. Crab Droids:

<Required_Special_Structures>P_Ground_Light_Vehicle_Factory | Techno_Union_HQ</Required_Special_Structures>

-->

<Required_Special_Structures>P_Ground_Light_Vehicle_Factory</Required_Special_Structures>


I also have a "solution" for another bug (don´t know whether bug is the right word here):
Units like the Munificent Dreadnought are in the wrong line, which is probably bc you haven`t changed the "GUI_Row" line. All units either have 1 or 0; 0 = first line and 1 = second line.
Should be a easy change.

Hope I could help.
Experiencing some crashes when I call in a bombing run.
Xenomorph  [developer] 23 Jun @ 1:23pm 
So the gui is actually set to 1 (2nd line) so I am a bit confused on my end too as to why it’s doing that - I’m gonna keep trying to figure out why - after this update soon
Not sure if it's a bug or one off thing but Anx Minor seems to still have Pentastar spawns as I got 2 Venator's and some Enforcer Troppers.
Xenomorph  [developer] 23 Jun @ 3:10pm 
If I’m not mistaken some planets are hard coded to start with certain units
Executor 30 Jun @ 3:18am 
when selecting the mod the app crash
Executor 30 Jun @ 3:20am 
Originally posted by Executor:
when selecting the mod the app crash
New Error message could not reset the Direct3D Drive
I believe the STAP's voice sound files aren't implemented correctly as they're not using order barks when made to move/attack and not sure if intentional, the Persuader-Class Droid Enforcer uses B2 voice lines.
Last edited by Rikimaru; 8 Jul @ 7:08am
Nikola 30 Jul @ 9:57am 
Bluecows infinite influence submod dosen't work with this :steamsad:
Game works fine but the influence works normally as in base game
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