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RimWorld 1.6.4507 rev1113
Could not find type named AnimalBehaviours.HediffCompProperties_Floating from node <li Class="AnimalBehaviours.HediffCompProperties_Floating" />
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ClassTypeOf<Verse.HediffCompProperties> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<Verse.HediffCompProperties> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<Verse.HediffCompProperties> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<Verse.HediffCompProperties> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Verse.HediffCompProperties>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.HediffCompProperties>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.HediffDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.HediffDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Translation data for language English has 1 errors. Generate translation report for more info.
Modlist:
Harmony
Core
Biotech
No Job Authors
RandomPlus
Smarter Deconstruction and Mining (Continued)
CM Color Coded Mood Bar [1.1+]
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
[Patch]Chips No HitPoints|芯片无耐久度
Vanilla Expanded Framework
Colored deep resources
Smart Speed
Visible Wealth
Smarter Construction
Prisoner Exchange
Deep And Deeper
Bicycles and more!
Exception ticking hediff (Seti_SpiderChair ticksSinceCreation=59122) for pawn Sarai. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B13A5675]
at CombatExtended.Verb_MeleeAttackCE+<DamageInfosToApply>d__37.MoveNext () [0x0067f] in <32142a6905d6463db07fed0de26b0677>:0
at CombatExtended.Verb_MeleeAttackCE.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo target) [0x00092] in <32142a6905d6463db07fed0de26b0677>:0
- POSTFIX co.uk.epicguru.meleeanimation: Void AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget:Postfix(LocalTargetInfo target)
at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x004f1] in <32142a6905d6463db07fed0de26b0677>:0
at Verse.Verb.TryCastNextBurstShot () [0x00012] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
- TRANSPILER roolo.RunAndGun.kotobike: IEnumerable`1 RunAndGun.Harmony.Verb_TryCastNextBurstShot:Transpiler(IEnumerable`1 instructions)
- POSTFIX Vodka.MuzzleFlash: Void MuzzleFlash.Patch.HarmonyPatch_Verb:Postfix(Verb __instance, Int32 ___burstShotsLeft)
at Verse.Verb.VerbTick () [0x00056] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.VerbTracker.VerbsTick () [0x00024] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick:Transpiler(IEnumerable`1 instructions, ILGenerator il)
at Verse.HediffComp_VerbGiver.CompPostTick (System.Single& _) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.HediffWithComps.PostTick () [0x0001f] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x0005b] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
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modlist is pretty long 143, but it does include combat extended which seems to be the root, happens when the pawn gets attacked in melee. thanks