Project Zomboid

Project Zomboid

Camden County B42
 This topic has been pinned, so it's probably important
BuchoJefe  [developer] 20 Jun @ 3:01am
Bugs Report
Please report any bug under this topic
< >
Showing 1-13 of 13 comments
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@1193e6c1
function: addContainer -- file: SCampfireGlobalObject.lua line # 107 | Vanilla
function: syncContainer -- file: SCampfireGlobalObject.lua line # 208 | Vanilla
function: changeFireLvl -- file: SCampfireGlobalObject.lua line # 278 | Vanilla
function: stateToIsoObject -- file: SCampfireGlobalObject.lua line # 41 | Vanilla
function: loadIsoObject -- file: SGlobalObjectSystem.lua line # 144 | Vanilla
function: LoadCampfire -- file: MOCampfire.lua line # 77 | Vanilla
function: LoadExtinguished -- file: MOCampfire.lua line # 89 | Vanilla
java.lang.RuntimeException: No implementation found
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.MapObjects.loadGridSquare(MapObjects.java:187)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4982)
at zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:194)
at zombie.gameStates.IngameState.enter(IngameState.java:783)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:133)
at zombie.GameWindow.logic(GameWindow.java:381)
at zombie.GameWindow.frameStep(GameWindow.java:914)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`

`Callframe at: onResize
function: recalcSize -- file: ISUIElement.lua line # 523 | Vanilla
function: instantiate -- file: MainScreen.lua line # 331 | Vanilla
function: instantiate -- file: Labels.lua line # 112 | MOD: L4D2 Zombie Siege background Main Menu [16:9]
function: addToUIManager -- file: ISUIElement.lua line # 1354 | Vanilla
function: LoadMainScreenPanelInt -- file: MainScreen.lua line # 2114 | Vanilla
function: LoadMainScreenPanelIngame -- file: MainScreen.lua line # 2107 | Vanilla
java.lang.NullPointerException: Cannot assign field "callFrame" because "<parameter1>" is null
at se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:65)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:202)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1076)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
at zombie.gameStates.IngameState.enter(IngameState.java:811)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:133)
at zombie.GameWindow.logic(GameWindow.java:381)
at zombie.GameWindow.frameStep(GameWindow.java:914)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`

`attempted index: setColor of non-table: null
function: prerender -- file: MainScreen.lua line # 829 | Vanilla
function: prerender -- file: Labels.lua line # 150 | MOD: L4D2 Zombie Siege background Main Menu [16:9]
java.lang.RuntimeException: attempted index: setColor of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1986)
at zombie.ui.UIManager.render(UIManager.java:409)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
at zombie.gameStates.IngameState.render(IngameState.java:1406)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:466)
at zombie.GameWindow.frameStep(GameWindow.java:938)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
7127 20 Jun @ 9:44am 
I play on b42. I was trying to play with this mod with 10 years later enabled as well. Whenever I make a new save with this map enabled, I cannot pick up stones or twigs from the ground. If I make a new save with this mod disabled, I can still pick them up. I don't know what the cause is or if anyone else is experiencing this.
7127 20 Jun @ 9:44am 
I meant the kind that spawn as tiles by the way, not actual items.
BuchoJefe  [developer] 20 Jun @ 3:49pm 
Originally posted by 7127:
I play on b42. I was trying to play with this mod with 10 years later enabled as well. Whenever I make a new save with this map enabled, I cannot pick up stones or twigs from the ground. If I make a new save with this mod disabled, I can still pick them up. I don't know what the cause is or if anyone else is experiencing this.
As of B42, biome maps were added, which is a series of colors that determine what type of biome generates at that position. I suspect this, combined with the logic of the "10 Years Later" mod, might be causing the issue.
Could you do a test for me? With the "10 Years Later" mod active and Camden County installed, try going to the southern intersection of Muldraugh and see if you can pick up items there. Then, go to Camden County and check if you can pick up items there as well.
I apologize for assigning you this task, but I'm currently providing support for 10 maps. Thank you very much for the report
BuchoJefe  [developer] 20 Jun @ 5:07pm 
Originally posted by 无聊的栀子:
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@1193e6c1
function: addContainer -- file: SCampfireGlobalObject.lua line # 107 | Vanilla
function: syncContainer -- file: SCampfireGlobalObject.lua line # 208 | Vanilla
function: changeFireLvl -- file: SCampfireGlobalObject.lua line # 278 | Vanilla
function: stateToIsoObject -- file: SCampfireGlobalObject.lua line # 41 | Vanilla
function: loadIsoObject -- file: SGlobalObjectSystem.lua line # 144 | Vanilla
function: LoadCampfire -- file: MOCampfire.lua line # 77 | Vanilla
function: LoadExtinguished -- file: MOCampfire.lua line # 89 | Vanilla
java.lang.RuntimeException: No implementation found
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.MapObjects.loadGridSquare(MapObjects.java:187)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4982)
at zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:194)
at zombie.gameStates.IngameState.enter(IngameState.java:783)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:133)
at zombie.GameWindow.logic(GameWindow.java:381)
at zombie.GameWindow.frameStep(GameWindow.java:914)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`

`Callframe at: onResize
function: recalcSize -- file: ISUIElement.lua line # 523 | Vanilla
function: instantiate -- file: MainScreen.lua line # 331 | Vanilla
function: instantiate -- file: Labels.lua line # 112 | MOD: L4D2 Zombie Siege background Main Menu [16:9]
function: addToUIManager -- file: ISUIElement.lua line # 1354 | Vanilla
function: LoadMainScreenPanelInt -- file: MainScreen.lua line # 2114 | Vanilla
function: LoadMainScreenPanelIngame -- file: MainScreen.lua line # 2107 | Vanilla
java.lang.NullPointerException: Cannot assign field "callFrame" because "<parameter1>" is null
at se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:65)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:202)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1076)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
at zombie.gameStates.IngameState.enter(IngameState.java:811)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:133)
at zombie.GameWindow.logic(GameWindow.java:381)
at zombie.GameWindow.frameStep(GameWindow.java:914)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`

`attempted index: setColor of non-table: null
function: prerender -- file: MainScreen.lua line # 829 | Vanilla
function: prerender -- file: Labels.lua line # 150 | MOD: L4D2 Zombie Siege background Main Menu [16:9]
java.lang.RuntimeException: attempted index: setColor of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1986)
at zombie.ui.UIManager.render(UIManager.java:409)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
at zombie.gameStates.IngameState.render(IngameState.java:1406)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:466)
at zombie.GameWindow.frameStep(GameWindow.java:938)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
Try unsubscribing from the B41 version of Camden County to see if that fixes your error. Let me know how that goes. Thanks for the report!
I found that spawning at certain spawn points causes the bug I mentioned, while other spawn points do not. Moreover, after spawning normally at other spawn points, approaching the aforementioned area also triggers the error and the bug. In this situation, I can press ESC to quit the game normally, but the main menu doesn’t show any buttons.
Maybe other places can trigger it too, but I haven't checked.
The spawn point coordinates are: 18145, 13681, 0.
Last edited by 无聊的栀子; 20 Jun @ 10:13pm
BuchoJefe  [developer] 20 Jun @ 10:18pm 
Originally posted by 无聊的栀子:
I found that spawning at certain spawn points causes the bug I mentioned, while other spawn points do not. Moreover, after spawning normally at other spawn points, approaching the aforementioned area also triggers the error and the bug. In this situation, I can press ESC to quit the game normally, but the main menu doesn’t show any buttons.
Maybe other places can trigger it too, but I haven't checked.
The spawn point coordinates are: 18145, 13681, 0.
I'm going to install that mod alongside Camden County and test it myself... you've got me intrigued now. I know it's an issue with that specific mod, but now I want to find out why it happens with this map.:cozykcdknight:
Larry 21 Jun @ 6:04am 
I have no idea if it’s really a bug or not, but I assume it is one:

When I have Camden Country activated and do spawn there the TV's are turned into “Wave Signal Device”, meaning that they function like radios instead of like a TV. I could of course be wrong and that is a wanted feature of the map, but I could also be wrong.

I've even tested it with every other mod off, just Camden Country, and it still sees the TV's as Radios. I thought that I'd quickly mention it. Here's also a picture that shows what I mean:

https://imgur.com/a/VLHaBZc

If I'm wrong though then I apologise for a false bug.
7127 21 Jun @ 8:03am 
Originally posted by BuchoJefe:
Originally posted by 7127:
I play on b42. I was trying to play with this mod with 10 years later enabled as well. Whenever I make a new save with this map enabled, I cannot pick up stones or twigs from the ground. If I make a new save with this mod disabled, I can still pick them up. I don't know what the cause is or if anyone else is experiencing this.
As of B42, biome maps were added, which is a series of colors that determine what type of biome generates at that position. I suspect this, combined with the logic of the "10 Years Later" mod, might be causing the issue.
Could you do a test for me? With the "10 Years Later" mod active and Camden County installed, try going to the southern intersection of Muldraugh and see if you can pick up items there. Then, go to Camden County and check if you can pick up items there as well.
I apologize for assigning you this task, but I'm currently providing support for 10 maps. Thank you very much for the report

I don't mind doing this, it's no big deal. I made my way to each location, and no matter where I am I cannot pick up the tile items. I appreciate your time
Encountered the same issue that turns the TV into “Wave Signal Device”. Additionally, after installing this map, the garage roller door strangely transforms into three door frames and produces wooden door sounds when operated. Please investigate.
I do not have the mod 10 years later and also can't grab stone nor wood from the floor.
BuchoJefe  [developer] 22 Jun @ 2:36am 
Huge thanks to @无聊的栀子, @Metal Mario, @7127, and @Larry! After many hours, I finally solved it. Issues with misplaced objects should be gone, and I also think there won't be problems with the "10 Years Later" mod or with picking up items.

The error was in the tile definitions file included with the mod. What I'm not sure about is if you'll need to regenerate already explored areas. Please try playing without using the chunk cleaner first. If that area still behaves the same, then you'll need to clean it.

Again, thank you all so much for your help! Have a great weekend!:Glow_Tulip::lunar2019piginablanket:
Thank YOU for all the work you've been doing to keep modding alive. Have a great weekend too.
< >
Showing 1-13 of 13 comments
Per page: 1530 50