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function: addContainer -- file: SCampfireGlobalObject.lua line # 107 | Vanilla
function: syncContainer -- file: SCampfireGlobalObject.lua line # 208 | Vanilla
function: changeFireLvl -- file: SCampfireGlobalObject.lua line # 278 | Vanilla
function: stateToIsoObject -- file: SCampfireGlobalObject.lua line # 41 | Vanilla
function: loadIsoObject -- file: SGlobalObjectSystem.lua line # 144 | Vanilla
function: LoadCampfire -- file: MOCampfire.lua line # 77 | Vanilla
function: LoadExtinguished -- file: MOCampfire.lua line # 89 | Vanilla
java.lang.RuntimeException: No implementation found
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.MapObjects.loadGridSquare(MapObjects.java:187)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4982)
at zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:194)
at zombie.gameStates.IngameState.enter(IngameState.java:783)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:133)
at zombie.GameWindow.logic(GameWindow.java:381)
at zombie.GameWindow.frameStep(GameWindow.java:914)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
`Callframe at: onResize
function: recalcSize -- file: ISUIElement.lua line # 523 | Vanilla
function: instantiate -- file: MainScreen.lua line # 331 | Vanilla
function: instantiate -- file: Labels.lua line # 112 | MOD: L4D2 Zombie Siege background Main Menu [16:9]
function: addToUIManager -- file: ISUIElement.lua line # 1354 | Vanilla
function: LoadMainScreenPanelInt -- file: MainScreen.lua line # 2114 | Vanilla
function: LoadMainScreenPanelIngame -- file: MainScreen.lua line # 2107 | Vanilla
java.lang.NullPointerException: Cannot assign field "callFrame" because "<parameter1>" is null
at se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:65)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:202)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1076)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
at zombie.gameStates.IngameState.enter(IngameState.java:811)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:133)
at zombie.GameWindow.logic(GameWindow.java:381)
at zombie.GameWindow.frameStep(GameWindow.java:914)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
`attempted index: setColor of non-table: null
function: prerender -- file: MainScreen.lua line # 829 | Vanilla
function: prerender -- file: Labels.lua line # 150 | MOD: L4D2 Zombie Siege background Main Menu [16:9]
java.lang.RuntimeException: attempted index: setColor of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1986)
at zombie.ui.UIManager.render(UIManager.java:409)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
at zombie.gameStates.IngameState.render(IngameState.java:1406)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:466)
at zombie.GameWindow.frameStep(GameWindow.java:938)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
Could you do a test for me? With the "10 Years Later" mod active and Camden County installed, try going to the southern intersection of Muldraugh and see if you can pick up items there. Then, go to Camden County and check if you can pick up items there as well.
I apologize for assigning you this task, but I'm currently providing support for 10 maps. Thank you very much for the report
Maybe other places can trigger it too, but I haven't checked.
The spawn point coordinates are: 18145, 13681, 0.
When I have Camden Country activated and do spawn there the TV's are turned into “Wave Signal Device”, meaning that they function like radios instead of like a TV. I could of course be wrong and that is a wanted feature of the map, but I could also be wrong.
I've even tested it with every other mod off, just Camden Country, and it still sees the TV's as Radios. I thought that I'd quickly mention it. Here's also a picture that shows what I mean:
https://imgur.com/a/VLHaBZc
If I'm wrong though then I apologise for a false bug.
I don't mind doing this, it's no big deal. I made my way to each location, and no matter where I am I cannot pick up the tile items. I appreciate your time
The error was in the tile definitions file included with the mod. What I'm not sure about is if you'll need to regenerate already explored areas. Please try playing without using the chunk cleaner first. If that area still behaves the same, then you'll need to clean it.
Again, thank you all so much for your help! Have a great weekend!