安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Whenever I go back to my existing base, it keeps respawning zombies in the building between logging out/back in. All the zombies I'd cleared out of the Brandenburg checkpoint are gone (minus 2-3) but for some reason when I headed home the building had zombies back inside I had to clear out. Relogged quick to check something, and when I'm back inside its filled with zombies again. Figured it was an oddity of moving the map_ver bin over, so I cleared them. But they keep respawning anytime I relog now. Any idea how to prevent this and get it back to normal?
---Edit--- did some testing, still unable to get this to work without zombies constantly respawning in my base between sessions. This was tested with a fresh saves map_ver.bin file (even found my original game's world seed and use that for the fresh save). There has to be something in the map_ver file that is causing respawns in buildings, but I can't figure this out.
I'm thinking this is probably related to the changes made in 42.09 to the z-spawn system. TIS said that savegames could have unexpected zombie spawns for savegames created before the update.The majority of the Indiana map was migrated to B42 before the 42.09 changes and I haven't changed/updated or tested the new z-spawn/heatmap system yet, as I have to re-generate the entire map to make that update. You are also mentioning Brandenburg and this area has a few map cells that overlap with the vanilla map. it's possible adding Indiana to your existing save has changed the z-spawn behavior in some of those overlapping cells also. This is still and issue I dont know how to address yet. Not sure where your base is so it's hard to comment on that.
Yeah being a 42.9 save could be whats doing it as the patch dropped during the playthrough so I backed up then updated and at the time I didn't see any issues. As for where the base was at, its at the bed and breakfast just to the North West of the Brandenburg checkpoint.
Went into debug and couldn't find a way to disable spawns in the area, did some testing and other buildings that I had cleared are respawning zombies inside too (but not out). Luckily I didn't intend to revisit most of those buildings so I'll just deal with the handful of repops inside if I go back to any of them.
I also had planned on moving out of my base as it was a temporary solution until I could clear the roadblock and get across to Indiana and base over there anyways, so I'll just deal with the occasional respawn at my temp base until I can get everything transported over to the new area.
I imagine this is pretty edge case here on this situation (both integrating Indiana into an existing save, as well as having it be a 42.9 started save) so I'm not worried about it too much at this point and I'll carry on tomorrow with the run. Appreciate the help here as well as the work you've done on the mod, looking forward to checking it out!