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• Unlocks all antiquity and enduring civics.
Awakening
• Doubles the effect of your classic traditions, if possible.
• +2 Movement for unique non-combat units.
• You may build your unique buildings in towns. (Mastery)
• Unique improvements double their adjacency bonus. (Mastery)
• +3 additional Combat Strength for unique combat units. (Mastery)
Two of the following nodes based on civilization attributes:
Classical Aesthetics
• +1 Culture per turn for every 4 population in your original cities.
Classical Etiquette
• +2 Diplomacy per turn in your original cities, if you have no unhappy cities.
World Trade Cornerstone
• +3 Gold per turn in your original cities for each connected trade route.
• While Democratic: +5% Gold for each civilization you are trading with, starting at -10%.
For the Motherland
• +1 Food per turn for every 4 population in your original cities.
• While Communist: +20% Food while in a celebration, but -50% Food towards maintaining specialists.
Classical Philosophy
• +1 Science per turn for every 4 population in your original cities.
Return to Mythic Glory
• +10 health on districts in your original cities.
• While Fascist: +10 Happiness in all settlements while at war, -10 Happiness otherwise.
Enduring Scientific Capital
• Unchanged capital grants +1/+2 Science on every Science adjacency in all cities.
Enduring Cultural Capital
• Unchanged capital grants +1 Culture on every Culture adjacency in all cities. (Exploration)
• Unchanged capital grants +1 Culture for every city following your religion. (Modern)
Enduring Economic Capital
• Unchanged capital grants permanent +4/+8 Gold on every starting* city.
Enduring Military Capital
• Unchanged capital grants permanent +2 Combat strength on your starting military units.
* starting cities and units are those owned on the end of the first turn of the age.
Computer players at the moment select new capitals automatically and I can not bar them from changing. They will not receive the bonuses specified above.