Sid Meier's Civilization VII

Sid Meier's Civilization VII

Enduring Empires - Base Game
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Magister Ragun  [developer] 16 Jul @ 9:26am
Heritage Bonus Reference
This discussion will be updated to include any live changes. Note that the abilities outlined below are subject to change as the mod is refined to better reach the balancing goal.

Enduring Heritage Civics​
Heritage (free)
• Unlocks all prior age civics.

Revival
• Unique buildings gain +1 associated yield from adjacent quarters.
• Unique improvements gain +1 yield associated with both attributes.
• Unique combat units gain +5 strength.

Two of the following nodes based on civilization attributes:

Aesthetic Tradition
• +4 Culture per turn for each slotted tradition.
• +2 Culture from culture buildings
• +6 Culture per turn (Mastery)
• Unique units grant 15% of their cost in Culture when created. (Mastery)

Social Tradition
• +2 Diplomacy per turn for each slotted tradition.
• +2 Happiness in settlements
• +3 Diplomacy per turn (Mastery)
• Unique units grant 5% of their cost in Diplomacy when created. (Mastery)

Mercantile Tradition
• +4 Gold per turn for each slotted tradition.
• +2 Gold from gold buildings
• +1 Gold for each trade route in antiquity (Mastery)
• Unique units have maintenance costs reduced by 1. (Mastery)

Familial Tradition
• +2 Food per settlement for each slotted tradition.
• +2 Food from food buildings
• +2 Food per turn in each settlement (Mastery)
• Unique units gain +1 movement. (Mastery)

Scholarly Tradition
• +4 Science per turn for each slotted tradition.
• +2 Science from science buildings.
• +1 Science per turn for each codex in antiquity. (Mastery)
• Unique units grant 15% of their cost in Science when created. (Mastery)

Military Tradition
• +1 combat strength for each slotted tradition.
• +10% production towards military units.
• +1 War support in current and future wars. (Mastery)
• Unique units gain an additional +3 combat strength. (Mastery)

Numbers given are for exploration age, modern age uses +50% per turn values.
Last edited by Magister Ragun; 16 Jul @ 9:37am
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Magister Ragun  [developer] 16 Jul @ 9:27am 
Twice Enduring Heritage Civics
Heritage (free)
• Unlocks all antiquity and enduring civics.

Awakening
• Doubles the effect of your classic traditions, if possible.
• +2 Movement for unique non-combat units.
• You may build your unique buildings in towns. (Mastery)
• Unique improvements double their adjacency bonus. (Mastery)
• +3 additional Combat Strength for unique combat units. (Mastery)

Two of the following nodes based on civilization attributes:

Classical Aesthetics
• +1 Culture per turn for every 4 population in your original cities.

Classical Etiquette
• +2 Diplomacy per turn in your original cities, if you have no unhappy cities.

World Trade Cornerstone
• +3 Gold per turn in your original cities for each connected trade route.
• While Democratic: +5% Gold for each civilization you are trading with, starting at -10%.

For the Motherland
• +1 Food per turn for every 4 population in your original cities.
• While Communist: +20% Food while in a celebration, but -50% Food towards maintaining specialists.

Classical Philosophy
• +1 Science per turn for every 4 population in your original cities.

Return to Mythic Glory
• +10 health on districts in your original cities.
• While Fascist: +10 Happiness in all settlements while at war, -10 Happiness otherwise.
Last edited by Magister Ragun; 22 Jul @ 8:19am
Magister Ragun  [developer] 16 Jul @ 9:27am 
Enduring Capitals​
Remaining the same civilization across ages means sacrificing the flexibility that comes with transformation. Human players are unable to move their capital city. Instead that capital gains bonuses based on the legacy paths completed in the prior age. These bonuses are designed to synergize with the golden age bonuses, helping you double down on your existing legacy. Many of these bonuses are tied to your capital however, so if your capital moves due to war or some other game effect you will lose access to many of these powerful bonuses. All eligible bonuses are active automatically, and you will be reminded which you have earned while picking your legacy cards.

Enduring Scientific Capital
• Unchanged capital grants +1/+2 Science on every Science adjacency in all cities.

Enduring Cultural Capital
• Unchanged capital grants +1 Culture on every Culture adjacency in all cities. (Exploration)
• Unchanged capital grants +1 Culture for every city following your religion. (Modern)

Enduring Economic Capital
• Unchanged capital grants permanent +4/+8 Gold on every starting* city.
Enduring Military Capital
• Unchanged capital grants permanent +2 Combat strength on your starting military units.

* starting cities and units are those owned on the end of the first turn of the age.

Computer players at the moment select new capitals automatically and I can not bar them from changing. They will not receive the bonuses specified above.
Last edited by Magister Ragun; 16 Jul @ 9:29am
Magister Ragun  [developer] 16 Jul @ 9:27am 
[Reserved]
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