Project Zomboid

Project Zomboid

[LM] Wilderness Spawn Locations (B41 & B42)
 This topic has been pinned, so it's probably important
Lamouchemasquee  [developer] 4 Jul @ 1:55pm
Q&A | READ ME
>> Can you add "insert location name"?

If it fits the "Wilderness survival" theme, sure! Give me the coordinates and I'll see if I add it or not :) You can find the coordinates either:

>> Can you add pictures on the map selection screen like the vanilla locations? (B42)

As of now, B42 doesn't add automatically the .bik video files automatically from mods, even when they in the right place in the mod files. It will require actions on your side for the pictures to appear. Here are two solutions:

Solution 1: Move the files manually

You'll find all the images and video files in the 42/media/videos of each mods which you can find here:

C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3513206060\mods\WS_AllMaps\42\media\videos
C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3513206060\mods\WS_Random\42\media\videos

Copy and paste these files to this location:

C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\videos

Solution 2: Disable video effects in the game options

Disabling the "Video Effects" option should do the trick, but the cute vanilla videos will turn into static images.

https://imgur.com/tPguYKw.png

>> How can I add the maps to my server? (B41)

1. Find the server folder. By default:

C:\users\yourUserName\Zomboid\server\yourServerName_spawnregions.lua

2. Add any or all of the following lines to the existing ones:

{ name = "WS_AwaybyLake ", file = "media/maps/WS_AwaybyLake /spawnpoints.lua" }, { name = "WS_Cabin_Den", file = "media/maps/WS_Cabin_Den/spawnpoints.lua" }, { name = "WS_Cabin_Dry", file = "media/maps/WS_Cabin_Dry/spawnpoints.lua" }, { name = "WS_Cabin_Hunter", file = "media/maps/WS_Cabin_Hunter/spawnpoints.lua" }, { name = "WS_Cabin_InWoods", file = "media/maps/WS_Cabin_InWoods/spawnpoints.lua" }, { name = "WS_Cabin_LakeHouse", file = "media/maps/WS_Cabin_LakeHouse/spawnpoints.lua" }, { name = "WS_Cabin_Retreat", file = "media/maps/WS_Cabin_Retreat/spawnpoints.lua" }, { name = "WS_Cabin_River", file = "media/maps/WS_Cabin_River/spawnpoints.lua" }, { name = "WS_Cabin_TotalIsolation", file = "media/maps/WS_Cabin_TotalIsolation/spawnpoints.lua" }, { name = "WS_Cabin_Trash", file = "media/maps/WS_Cabin_Trash/spawnpoints.lua" }, { name = "WS_Cabin_Workshop", file = "media/maps/WS_Cabin_Workshop/spawnpoints.lua" }, { name = "WS_DeepInWoods", file = "media/maps/WS_DeepInWoods/spawnpoints.lua" }, { name = "WS_ForkingRiver", file = "media/maps/WS_ForkingRiver/spawnpoints.lua" }, { name = "WS_GreatRiver", file = "media/maps/WS_GreatRiver/spawnpoints.lua" }, { name = "WS_LongSnake", file = "media/maps/WS_LongSnake/spawnpoints.lua" }, { name = "WS_OtterPond", file = "media/maps/WS_OtterPond/spawnpoints.lua" }, { name = "WS_RiverElbow", file = "media/maps/WS_RiverElbow/spawnpoints.lua" }, { name = "WS_TheLips", file = "media/maps/WS_TheLips/spawnpoints.lua" }, { name = "WS_TheMouth", file = "media/maps/WS_TheMouth/spawnpoints.lua" }, { name = "WS_ThePond", file = "media/maps/WS_ThePond/spawnpoints.lua" }, { name = "WS_TheTip", file = "media/maps/WS_TheTip/spawnpoints.lua" }, { name = "WS_ThreePonds", file = "media/maps/WS_ThreePonds/spawnpoints.lua" },

3. Now, after starting the server, you can choose to start at any of these locations.

> If you want to use the Random mod, add this line instead:

{ name = "WS__Random", file = "media/maps/WS__Random/spawnpoints.lua" },

The filter can only be modified by the host in the sandbox options. By default, all maps are randomized.
Last edited by Lamouchemasquee; 4 Jul @ 2:18pm