饑荒聯機版

饑荒聯機版

Geometric Placement
Sworddragon 2020 年 12 月 24 日 上午 2:48
[Bug Report] Some visual bugs
Initially I wanted to post this in the comments section but for some reason the comments section requires Steam Guard to be enabled while the forum apparently doesn't - until I tried to copy the text into the "Bug Report" thread just to figure out that creating new posts require Steam Guard to be enabled too but creating a complete new thread doesn't. (Valvepls, fixyourstuff - none of this features probably here should require Steam Guard at all). Anyways, here is a copy of the original text:

"
@rezecib I also noticed in general that the outlined white tile color is hard to see for the few weeks I started playing Don't Starve Together again - maybe this could be improved a bit. Also on testing the new grid snapping on boats I noticed that around the center of boats the tile outline isn't showing at all anymore.

A very old issue: Having red/green everywhere as blocked/unblocked color causes it to become the same color on fullmoon, etc. but I guess it can't be easily fixed then. Or maybe we could have a colorblind mode in general (as workaround and feature) that for example uses still + for unblocked units and just - for blocked units.
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rezecib  [開發人員] 2020 年 12 月 26 日 上午 10:04 
The tile being hard to see is on my radar but I don't have a good solution yet. Still thinking about it.

Red/green being hard to see on full moon was one of the main reasons why I added the outlined color modes and later made them the default. It's unfortunately not something I can affect, as it has to do with the way the game renders the world with 'color cubes' that can distort color. Outlined and red/blue modes were also intended to handle complete and red/green colorblindness.
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