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Pros:
+on kill, gain a stack of bloodlust
+each stack of bloodlust increased max health by 25, and increased resistance to meele by 10%, and all other damage types by 5%. (max of 4)
+25% damage
+37% increase meele range
Cons:
-25% attack speed
-10% movement speed
-15 max health on wearer
-no random crits
Pros: +20% damage to Buildings.
:Bloodlust. (For every kill with weapon, gives 25 health and gives a speed boost. Stackable up to 4 times.)
: On kill: Enemy head explodes. (Cause wouldnt hitting someone on the head do that?)
Cons: -25% attack speed.
- If enemy building is being sapped, Destroys sapper.
Pros:Can destroy sappers on friendly building
+25 dmg
Cons:-25 vurnibility from fire
Also destroys enimies sappers
gr8 you combined the scotsman's skullcutter and eyelander
anyways, lemme take a crack at it
Pros:
on kill, gain Sw3g
Sw3g increases user's dankness by 69% (maximum of 420%)
+ 420% chance to get a quicksc0pe while in use
explodes upon impact
Cons:
-no random crits
-can only explode 69 times before you need to restock it
-is not in MW2 or any CoD games
+420% chance to get shrekd
seems pretty balanced to me now
25% less damage
on kill head of target is crushed into torso
25% slower charge speed
-=OR=-
Bottle stats with eyelander stance
some new head gibs like the head gibs in fallout 3 whould be nice
just my opinion
-10% slower movement speed
-40% slower melee
+Can charge up for more damadge
+Full weapon charge can do stun and 190 damage?