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-I like the idea of the secondary, although the backstab protection is more useful to classes such as the Medic and Sniper (the latter already has it in the form of the razorback).
Heh, if you saw some of my SFM pictures, you'd see that I would want a lot more than just the fourth. ^^;
Methinks this idea would either break the set's tf2 compatibility (each cosmetic has to be able to reduce to a certain amount of polygon faces) or become too complicated with so many cosmetic slots (head/hat, torso, arms, legs, etc.) needing to be taken into account when equipping all of these as one item. No, there needs to be SOME separation here, just a matter of figuring out the best way to do it (whether by us or by the original creators).
The shield from this set is less of the rounded buckler/targe style that tend to be used as demoknight shields (on account of the Scottish Highlander references) and would more than likely be equipped on the back as shown.
Alright, THAT would make sense. It just seemed weird to consider the boots as a footwear weapon given the usual nature of demo leg armor and the usual nature of demoknight shields. ^^;
For example we have a reskin of about everything but a Shield. I mean even the Boston Basher has a reskin why not just have the shield have the same stats as the Charge and Targe or something?
Sniper throws specifically placed one-hit KO crit shots but can equip an item that blocks similar specifically placed one-hit KO shots, via the Razorback. Demoknights can't charge and deal crits 100% of the time (there's a usual cooldown period between each charge), thus my suggestion for an item that blocks SOME specifically placed crit attacks but not all. Besides, this shield looks to be intended to be equipped on the back rather than the usual shield position.
We did have a festive chargin' targe last year, and I believe that counts for however much.
Boots slow down demo, but add 50 health and knockback resistance 60%
Axe has longer range than eyelander but less damage, can stun opponents