Team Fortress 2

Team Fortress 2

Defender of DeGroot Keep
Machelix 7 Mar, 2016 @ 2:45pm
Too Many Cosmetics?
I'm not saying there's anything particularly wrong with the items themselves; the thing that concerns me is the number of cosmetics. Even though Valve has accepted sets of more than three cosmetics before, I would wager that the designer of this set would want to keep as many of the armor pieces able to be worn at the same time as possible.

My recommendations would be to combine the shield and chestplate as one and the arm/leg armor into one cosmetic. Anyone else have any thoughts?
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Showing 1-15 of 25 comments
Kalzone 7 Mar, 2016 @ 3:50pm 
maybe u could make the shield a secondary instead of a cosmetic
Machelix 7 Mar, 2016 @ 3:53pm 
True, and I did see that suggestion point in that particular item's page... but how would it function? Something like a razorback, where it also blocks "crit from behind" effects like the backburner or back scatter instead of just blocking one backstab?
Asheesh 7 Mar, 2016 @ 10:35pm 
you could also make the greaves a item like the boot legger?
Theomatic 7 Mar, 2016 @ 10:35pm 
Blocking crits is a nice idea and just as an easter egg it should also block arrows from behind too.
ChetGPT 8 Mar, 2016 @ 3:40pm 
-Maybe merging the gauntlets & greaves, like with the coldfront curbstompers (gloves & boots)? That way, you can have the whole set.

-I like the idea of the secondary, although the backstab protection is more useful to classes such as the Medic and Sniper (the latter already has it in the form of the razorback).
Headlamp 9 Mar, 2016 @ 10:07am 
Maybe Valve should add a fourth cosmetic slot.
Machelix 9 Mar, 2016 @ 1:38pm 
Originally posted by Willhelm "Led" Powers:
Maybe Valve should add a fourth cosmetic slot.

Heh, if you saw some of my SFM pictures, you'd see that I would want a lot more than just the fourth. ^^;
AnotherPerson 9 Mar, 2016 @ 6:21pm 
i say we just make it all one cosmetic and thae shield go where all shields for demo go
:steamhappy:wholdnt that be good
Machelix 9 Mar, 2016 @ 6:46pm 
Originally posted by DonnyGames7:
i say we just make it all one cosmetic and thae shield go where all shields for demo go
:steamhappy: wholdnt that be good

Methinks this idea would either break the set's tf2 compatibility (each cosmetic has to be able to reduce to a certain amount of polygon faces) or become too complicated with so many cosmetic slots (head/hat, torso, arms, legs, etc.) needing to be taken into account when equipping all of these as one item. No, there needs to be SOME separation here, just a matter of figuring out the best way to do it (whether by us or by the original creators).

The shield from this set is less of the rounded buckler/targe style that tend to be used as demoknight shields (on account of the Scottish Highlander references) and would more than likely be equipped on the back as shown.
Fytax 10 Mar, 2016 @ 8:39am 
Dude the shield is the secondary the shoes are the primary the hammer is the melee and the rest are the cosmetics
Machelix 10 Mar, 2016 @ 12:54pm 
Originally posted by Sleeping Fytax:
Dude the shield is the secondary the shoes are the primary the hammer is the melee and the rest are the cosmetics

Alright, THAT would make sense. It just seemed weird to consider the boots as a footwear weapon given the usual nature of demo leg armor and the usual nature of demoknight shields. ^^;
Lung 11 Mar, 2016 @ 1:50am 
Demoknight shouldnt block crits because Demoknight Throws crits. I think the shield should be a previous reskin of another shield.
For example we have a reskin of about everything but a Shield. I mean even the Boston Basher has a reskin why not just have the shield have the same stats as the Charge and Targe or something?
Machelix 11 Mar, 2016 @ 8:01am 
Originally posted by That One ♥♥♥♥♥♥:
Demoknight shouldnt block crits because Demoknight Throws crits.

Sniper throws specifically placed one-hit KO crit shots but can equip an item that blocks similar specifically placed one-hit KO shots, via the Razorback. Demoknights can't charge and deal crits 100% of the time (there's a usual cooldown period between each charge), thus my suggestion for an item that blocks SOME specifically placed crit attacks but not all. Besides, this shield looks to be intended to be equipped on the back rather than the usual shield position.

Originally posted by That One ♥♥♥♥♥♥:
We have a reskin of about everything but a shield

We did have a festive chargin' targe last year, and I believe that counts for however much.
gringo 11 Mar, 2016 @ 3:33pm 
yeah combine the 6 into 3 so we can use the entire set
Tanya 11 Mar, 2016 @ 6:24pm 
Back shield is similar to the razorback but it makes a wood sound instead of a electrical one
Boots slow down demo, but add 50 health and knockback resistance 60%
Axe has longer range than eyelander but less damage, can stun opponents
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