Sid Meier's Civilization VI

Sid Meier's Civilization VI

Manor District and Great Agriculturalist
c  [developer] 5 Jul @ 6:19pm
Great Agriculturalist
Classic Era
Xu Xing: This Manor's Food adjacency also provides Culture.
Marcus Terentius Varro: +50% Production toward Aqueducts in cities with Manor. All Aqueducts +2 Food.
Marcus Gavius Apicius: Activate on Luxury tiles. When activated on Farm, Plantation, Pasture, Camp luxury in Your Empire, +3 Culture and +4 Gold for that resource.
Mago The Carthaginian: +1 Citizen. +25% Production toward Manors. +10% Great Agriculturalist points.
Theophrastus: This Manor's Food adjacency also provides Science.
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c  [developer] 5 Jul @ 6:19pm 
Medieval Era
Jia Sixie: +1 Citizen. Domestic Trade Routes to this city gain +1 Food and +3 Gold per Aqueduct, Dam, Canal.
Wang Zhen: +1 Citizen. +1 Production per adjacent district to Manors. +20% Inspiration for Printing.
Lu Yu: Activate on Luxury tiles. After activating on Plantation luxury: Builders can plant this resource; Plantations gain +2 Culture and Gold.
Pietro de' Crescenzi: Instantly builds Food Mills and Manor House in district. Manors, Grain Transportation Bureaus, Breweries +2 Culture.
Cassianus Bassus: Cities with Manor gain Food equal to 10 % of Faith.
Ibn Wahshiyya: +1 Citizen. Plantations, Farms adjacent to rivers gain +1 Science.
c  [developer] 5 Jul @ 6:57pm 
Renaissance Era
Xu Guangqi: Aqueducts, Dams, Canals gain +1Science per adjacent district. Gain a Eureka per Aqueduct, Dam, Canal built.
Song Yingxing: +10% Great Agriculturalist points. Campus, Theater Square buildings gain +2 Food and +2 Science.
François Quesnay: Gain +1 Economic policy slot with at least 8 Manors.
Johann Friedrich Mayer: All Manors +3 Housing. Cities with Manor ignore Citizen limit for one district. +50% Production toward Manors.
c  [developer] 5 Jul @ 6:57pm 
Industrial Era
Claude Bourgelat: Cities with Pastures, Camps gain +10% Food and Science.
Nicolas Appert: Instantly builds Food Mills, Manor House, and Food Factory. Greenhouses, Food Factories, Fertilizer Plants provide +10% Food in city.
Gregor Mendel: Gain Science equal to 400% of city's Food output.
Louis Pasteur: +300 Science per Citizen in city.
c  [developer] 5 Jul @ 6:58pm 
Modern Era
James Ruse: Manors outside Capital gain +50% adjacency. Cities not on Capital's continent gain +5 Food and Production.
Fritz Haber: Instantly builds Food Mills, Manor, and Fertilizer Plant. Greenhouses, Food Factorys, Fertilizer Plants +10Science and +5 Production.
George Washington Carver: Gain 3 Atomic, Information Eurekas. Cities with Manor gain +5% Science and Culture.
Margarete Schütte-Lihotzky: Citizen consumes -0.5 Food. Cities with Industrial Zone gain +10% Food.
Frederick McKinley Jones: Domestic Trade Routes gain +5 Food, +10 Gold, +3 Science.
c  [developer] 5 Jul @ 6:58pm 
Atomic Era
Maria Orosa: Activate on Luxury tiles. When activated on Plantation luxury: +800Science per Plantation.
Artturi Ilmari Virtanen: Activate on Luxury tiles. When activated on Pasture luxury: +800Science per Pasture.
Norman E. Borlaug: +1500 Science. Science. All Cities gain +2 Citizen.
Zhong Lin: Activate on Luxury tiles. When activated on Fishing Boat luxury: +800Science per Fishing Boat.
Rachel Carson: Instantly builds Food Mills, Manor House, Food Factory, and Ecological Farm. Cities with Ecological Farm gain +1 Appeal and +25% Tourism.
Janaki Ammal: Great Scientist in original game. Change into Great Agriculturalist.
Anastas Ivanovich Mikoyan: Gain Science and 500 Diplomatic Favor.Trade Routes gain +1 Food, +1 Production, +1 Science per specialty district in destination city.
c  [developer] 5 Jul @ 6:58pm 
Information Era
Mankombu Sambasivan Swaminathan: Districts on Charming, Breathtaking tiles instantly grant +1 Citizen, Housing, +10% Food and Production.
Yuan Longping: +100% Production towards Hybrid Crops Research project. After completing Hybrid Rice Research project, Farms and Terrace Farms receive additional +1 Production and +2 Science.
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