Sid Meier's Civilization VI

Sid Meier's Civilization VI

Manor District and Great Agriculturalist
c  [developer] 5 Jul @ 7:00pm
Policy
Feudal Economy: +100% Manor district adjacency bonuses.
Physiocracy: Whilst Manor district adjacent to a Commercial Hub district, +100% both districts adjacency bonuses.
Enclose Movement: Receive 100 Gold per Appeal of tile when replacing a Farm with a Neighborhood district.
Land Reform: Whilst Manor district adjacent to a Commercial Hub district, +100% both districts adjacency bonuses; Receive 100 Gold per Appeal of tile when replacing a Farm with a Neighborhood district.
Crop Introduction: +5 Food and +8 Gold to Manors not on your original Capital Capital's continent.
Hybridbreeding: +8 Food, +8 Science and +10 [ICON_GOLD] Gold to Manors not on your original Capital Capital's continent.
Silicon Valley: Receive 50 Science per Appeal of tile when replacing a Farm with a Neighborhood district.
Film Studio: Receive 50 Culture per Appeal of tile when replacing a Farm with a Neighborhood district.