Squad
ModLoader [20MB]
 This topic has been pinned, so it's probably important
Jhett  [developer] 7 Jul @ 7:22am
ModLoader.json Example
Example:
{ "mods": [ "Blueprint'/ModLoader/ExampleMods/ArmyMen/BP_ArmyMen.BP_ArmyMen_C'", "ModLoader/ExampleMods/Moon/BP_MoonGravity.BP_MoonGravity_C" ] }

Note that your path can be either:
"Blueprint'/Mod/Path/To/Actor/InjectedActor.InjectedActor_C'"
OR
"/Mod/Path/To/Actor/InjectedActor.InjectedActor_C"

The blueprint wrapper is not required, though you DO need the _C at the end:
"BP_Actor.BP_Actor_C"


Current Example Mods:

Army Men:
Changes player materials to a greenish plastic. team0 is darker green and team1 is a blueish green.
"Blueprint'/ModLoader/ExampleMods/ArmyMen/BP_ArmyMen.BP_ArmyMen_C'

Combat Footage:
Global post process effect which mimics early 2000's mjpeg compression on the edges of screen, and applies a gopro-style disortion
"Blueprint'/ModLoader/ExampleMods/Shaders/BP_Shader_CombatFootage.BP_Shader_CombatFootage_C'"

Moon Gravity:
Applies moon-like gravity to player's movement component
"Blueprint'/ModLoader/ExampleMods/Moon/BP_MoonGravity.BP_MoonGravity_C'"

More Stamina:
Applies additional stamina to all players every .1 sec
"Blueprint'/ModLoader/ExampleMods/GameplayTweak/BP_MoreStamina.BP_MoreStamina_C'"

Vehicle Horns:
Pressing "Q" will honk the horn as a driver of any ground vehicle
"Blueprint'/ModLoader/ExampleMods/VehicleHorn/BP_VehicleHorns.BP_VehicleHorns_C'"
Last edited by Jhett; 8 Jul @ 3:10pm