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MODERROR [Blink Mutation (development)] - Failed 'Loading object blueprints' task with exception: System.NullReferenceException: Object reference not set to an instance of an object
at UD_Blink_Mutation.Harmony.GameObjectFactory_Patches.LoadBakedXML_MutationEntryIfSupplied_Postfix (XRL.World.GameObjectFactory& __instance, XRL.World.GameObjectBlueprint& __result, XRL.World.Loaders.ObjectBlueprintLoader+ObjectBlueprintXMLData node) [0x00000] in E:\Steam\steamapps\workshop\content\333640\3518250317\Harmony\GameObjectFactory_Patches.cs:31
at (wrapper dynamic-method) XRL.World.GameObjectFactory.XRL.World.GameObjectFactory.LoadBakedXML_Patch2(XRL.World.GameObjectFactory,XRL.World.Loaders.ObjectBlueprintLoader/ObjectBlueprintXMLData)
at XRL.World.GameObjectFactory.LoadBlueprints () [0x00024] in <cde1d5e5836a46da8690949494b3d578>:0
at XRL.World.GameObjectFactory.LoadFactory () [0x0000a] in <cde1d5e5836a46da8690949494b3d578>:0
at XRL.UI.Loading.LoadTask (System.String description, System.Action work, System.Boolean showToUser) [0x00009] in <cde1d5e5836a46da8690949494b3d578>:0
I was doing a check for whether GigantismPlus was enabled before running a specific piece of code, completely missing that that required it be installed. It should now treat it not being installed at all as the same as not being enabled and run successfully.