Kenshi
MEGA - Armour and Weapon Integration Patch
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Anrhaa  [developer] 7 Jul @ 3:40pm
Changes to mods
General Tweaks
+ All armor research is now categorized as ‘Smith - Armour'. Assigned the ‘Blueprints (armour)’ item.
+ All weapon research is now categorized as ‘Smith - Weapons'. Assigned the ‘Blueprints (weapons)’ item.
+ Increased Armour King item stock to 60 (up from 40).
Last edited by Anrhaa; 22 Jul @ 9:04am
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Anrhaa  [developer] 7 Jul @ 3:40pm 
+ Applied the general tweaks.


+ ‘Bolts [Three Shots]’ (NWDM light) can be stored at Boltbox I-V.
+ ‘Manhunter Shot’ and ‘Round Shot’ (The Shoddy Firearms Mod) can be stored at Boltbox I-V.


+ ‘Bolts [Three Shots]’ (NWDM light) can be stored at the Porta-Boltbox.
+ ‘Manhunter Shot’ and ‘Round Shot’ (The Shoddy Firearms Mod) can be stored at the Porta-Boltbox.


+ Applied the general tweaks.


+ Applied the general tweaks.
+ Removed 'Ancient Samurai Armor' and 'Samurai Rags' armors pieces from Armor King.


+ Translated to English.
+ Applied the general tweaks.
+ The complete research is Tech 4 now.
+ Removed individual research.
+ The research now requires unlock Samurai Armour, Helmets, Boots and Clothpants.
+ Reduced spawn chance at Armour King to 50% (down from 100%).


+ Applied the general tweaks.


+ Applied the general tweaks.
+ Removed the ‘Freelance Hunter Gear’ blueprint from all 30k and under bounties. So no easy blueprint from ‘Blue Eyes’, ‘Ells’, ‘Canyonlands Killer’, ‘Boss Simion’, ‘Bo’, ‘Flying Bull’, ‘Ghost’, ‘Grey’, ‘Gutterhead’, ‘Jaegar’, ‘Ponk’, ‘Razor’, ‘Red Sabre Boss’, ‘Sand Ninja Oni’, ‘Screamer the False’, ‘Shade’, ‘The Preacher’, ‘Tora The Fearless’ and ‘Yayoi’.


+ Applied the general tweaks.
+ Renamed ‘Merc Armor’ to ‘Mercenary Armour Bundle’. It now costs 15 books, requires ‘Plate Armour Crafting’ research and it’s a level 3 tech.


+ Applied the general tweaks.
+ ‘Bounty Hunter Leather Armor’ now requires ‘Leather Armour Crafting’ research.
+ ‘Bounty Hunter Metal Armor’ now requires 'Plate Armour Crafting’.


+ Removed duplicated non-english armor.
+ Reduced blueprint availability at Hive Shops from 100% to 10%; and item availability from 100% to 50%.
+ Removed armor and blueprint from 'under-armor', 'clothing', 'ashlander', 'armor king' vendor lists.


+ Applied the general tweaks.
+ Renamed ‘Electrical Powered armour system’ to ‘Electrical Powered Armour System’.
+ Renamed ‘Electrical Powered armour crafting bench’ to ‘Electrical Powered Armour Crafting Bench’. Changed building category from ‘Novel Armor’ to ‘CRAFTING’.


+ Applied the general tweaks.
+ ‘Extra Armor Series Crafting’ requires 12 in-game hours to research, instead of 1. It’s a level 5 tech. Cost 2 ‘AI cores’ instead of 1 ‘book’ and requires ‘Skeleton Arms’ and ‘Skeleton Legs’ research.
+ Removed all parts and bag from the cheapest and mid Robotic Shops. They’re only available at the best Robotic Shops and are rarer.


+ Applied the general tweaks.
+ ‘Vanguard Armour’ is a tech 3 research and requires ‘Plate Armour Crafting’ research.
+ Removed blueprint from Hat Shops.
+ Removed RESEARCH research.


+ Applied the general tweaks.
+ Removed Rogue Armours from Armor King.


+ Removed blueprint from Armor King.
+ Removed from the ‘comprehensive common armour blueprints’.


+ Added fishman eyes and caviar to Gurglers.
+ Added RP and UWE's dialogue packages to Gurglers.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.
+ These unique armors now have 100% spawn chance. So no armor mismatch.


+ Applied the general tweaks.
+ ‘Holy Order Uniform’ is a tech 3 research, cost 10 ‘books’ and requires ‘Plate Armour Crafting’ research.


+ Applied the general tweaks.
+ ‘City Clothes Bundle’ is a tech 2 research, cost 10 ‘books’ and requires ‘Clothing Manufacture’ research.
+ ‘Farmers Bundle’ is a tech 2 research, cost 10 ‘books’ and requires ‘Clothing Manufacture’ research.
+ ‘Swamp Clothing’ is a tech 2 research, cost 10 ‘books’ and requires ‘Clothing Manufacture’ research.


+ Applied the general tweaks.
+ ‘Dust Bandit Clothes’ is a tech 2 research, cost 10 ‘books’ and requires ‘Clothing Manufacture’ research.


+ Applied the general tweaks.
+ ‘Sahilarious's Feminine Clothes Part 1’ is a tech 2 research.
+ ‘Sahilarious's Feminine Clothes Upgrade 1’ is a tech 4 research.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.
+ Renamed ‘MonsterPlant’ to ‘Monster Plant Helmet’.
Last edited by Anrhaa; 23 Jul @ 9:40pm
Anrhaa  [developer] 7 Jul @ 3:50pm 
+ Applied the general tweaks.
+ Removed ‘Tachi’ weapon and research.


+ Applied the general tweaks.


+ Applied the general tweaks.
+ Removed ‘Flamberge’ weapon and research.


+ Applied the general tweaks.
+ Removed ‘Bardiche’ weapon and research.
+ Removed ‘Flamberge’ weapon and research.
+ Removed 'Trident' weapon and research.


+ Applied the general tweaks.


+ Applied the general tweaks.
+ Removed 'Sentinel Cleaver' weapon and research.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ Applied the general tweaks.


+ ‘Heat Coil Cleaver’ now Works against all cannibal sub-races.
+ Gave Errol an 'Advanced First Aid Kit' and a 'Skeleton Repair Kit'.
+ Removed all TEST game starts.


+ Applied the general tweaks.
+ ‘Bolts [Three Shots]’ (NWDM light) can be stored at Boltbox I-V.
+ ‘Bolts [Three Shots]’ (NWDM light) can be stored at the Porta-Boltbox.


+ Applied the general tweaks.
+ ‘Manhunter Shot’ and ‘Round Shot’ (The Shoddy Firearms Mod) can be stored at Boltbox I-V.
Last edited by Anrhaa; 22 Jul @ 9:04am
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