Team Fortress 2

Team Fortress 2

The Poacher's Pride
Burnie ~ SFM 10 Dec, 2014 @ 1:36pm
If you like this item, what do you have to say about it?
I think the gun is a great Idea. The design concept is great and clearly the knowladge of history behind is also works well. The gun itself is snazy and I like the idea of a double barraled rifle bringing something new to team fortress 2.
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Showing 1-15 of 77 comments
Kami 10 Dec, 2014 @ 2:26pm 
I'd say it is something new for sniper. I'm tired of the regular cowardly sniper, so why not give him a elephantgun so he can be more useful then being a long distance spy. :sentry:
Pr|cedisman 10 Dec, 2014 @ 3:25pm 
Why do people even uplaod guns to the workshop?
McSweggy 10 Dec, 2014 @ 7:14pm 
I had an idea for flavor text, the old quote from President Roosevelt edited to fit the weapon.

"Speak softly and carry a big gun."
Biggi 10 Dec, 2014 @ 9:11pm 
Maybe it could be for the engineer, since he is kinda western. But i can defiently see the sniper using this.
I like the concept, and the Rifle itself is amazingly put together in the perfect position, however i can understand valve if they reject the rifle, as the huntsman exists. Valve has expectations for tf2 items that i respect alot, despite the rifle looking amazing, and having a completely different mind set from the other rifles ( or the huntsman for that matter), combat sniper may not be the best option, which is fully understandable since Valve does not want to promote support classes going into the heat of battle, firing at enemies and being the Front Line Soldier, the huntsman was simply added to give the sniper albeit of extra Offensive strength. However, giving the sniper a Double Barreled rifle is albeit far fetched, due to the SMG existing, despite it being a low damage weapon, i cant really see valve looking hyped at this item due to the gameplay quality it promotes, especially towards new players. If given to them, they will most likely run straight into enemy gunfire in the front lines and they dont want new players to play a support class in the heat of battle, as it would defeat the purpose of Support and cause the sniper to be a more Defensive or Offensive role. Another problem is the item combination with the Saber. Since the stats include the rifle being able to headshot, it can allow players to store alot of crits, and i mean, ALOT of critical hits from firing at enemy players faces. The balance of the gun isnt exacty balanced, due to the rifle already firing at fast speeds, dealing Critical Headshot damage (and the 2 shot heavy kill) allowing the sniper to store more criticals in his melee weapon should his Rifle fail to accomplish defeating Adversaries, additionally, the saber can also be used in conjunction with other rifles, most efficiently with the Bazaar's Bargain, where the sniper not only gains faster charge rates from headshots, but also Critical hits from the saber in close combat. The weapons stats aren't final, however the proposition they made for them isnt balanced in the slightest, and promotes the wrong playstyle for a support class. Although Veteran players (or in the least, played tf2 for 2-3 months) are actually going to use strategy with this, newer players will simply waddle into battle, waving the rifle and spamming shots everywhere from their hipfire. Valve's intentions with the Sniper's weapons were for PinPoint Assasination. Although the Huntsman is generally considered to be a Combat weapon, its actual use is for the Sniper to get closer in combat, and take out essential targets at closer proximities than have a harder time trying to fire around corners, or take out priority targets who are under extreme buffing conditions (Dispensers, Vaccinators, Quickfixes, ETC.) This rifle cannot take out the heavy if he is being pocketed, and is less reliable in the heat of combat. The saber itself is a slightly balanced weapon, with the exception of the Headshot Criticals, but the ease of recieving criticals from headshots are way too easy. Skilled snipers tend to recieve headshots every 5-10 seconds after a target appears in their line of sight, therefore, skilled snipers will become harder to kill as they recieve killes, and this forms this endless loop of difficulty in taking out a support class. Valve wants the actual team to take the heat for the sniper and not have the sniper take care of himself agaisnt enemy combatants, and the sniper being able to fight his own battles defeats the purpose of him being a Support role. The stats in general make him as strong as a Power Class, and therefore this weapon can be considered OP by Valve directives and can cause Class related issues based on Fire power, Skill, and Strategy, and could cause newer players to play a Support class in the wrong battlefields.
Burnie ~ SFM 11 Dec, 2014 @ 9:31am 
Thats a fair enough point you make, however there is also a sniper combat weapon that does critical hits in combination with the jaratie anyway and if he hits multiple players with it, he is likely to kill them anyway. If however, the saber had a cap on the amount of crits stored for example 3 but had lower damage properties in the first place, that would even out the weapon much more making it a fair, easy and accessable weapon. I also like the idea of the double barrel rifle however I think the stats could be altered again. Possibly so that the sniper doen't unscope after he fires and keeps the charge rate that he fired his first shot on. Plus having the no scope will make this gun harder to use in general challenging competitive players to a whole different ball game, yet using their own skills to play as sniper. This way, the sniper will still remain a support class but yes, as you rightly said, the stats could definatly do with some changes.
Herr Faust 11 Dec, 2014 @ 9:45am 
That sniper with the set looks like Sir. Hammerlock for BL2
Sayachii 11 Dec, 2014 @ 10:32am 
this weapon is really looks good finally new gun for sniper :D
Billy The Kid 11 Dec, 2014 @ 11:27am 
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Sayachii 11 Dec, 2014 @ 11:33am 
i hate chocolate why? because when i will eat some i will die... bad end for me
Burnie ~ SFM 11 Dec, 2014 @ 11:39am 
Glad you like the weapon xD
Sayachii 11 Dec, 2014 @ 11:40am 
yes, that gun looks very nice but sounds is from bazzar rifle :3
Fuffy 11 Dec, 2014 @ 1:39pm 
I really like the idea of a scopeless rifle in the game for the sniper, and I also like the taunt. A suggestion for the taunt that wouldn't change anything except for the sniper holding a cup of tea in the non-used hand would add personality to the taunt.
Samson 11 Dec, 2014 @ 1:51pm 
Originally posted by The Festive Shinji Ikari:
I had an idea for flavor text, the old quote from President Roosevelt edited to fit the weapon.

"Speak softly and carry a big gun."


or just take a quote form Borderlands, that works to
Scrounger 11 Dec, 2014 @ 2:08pm 
Another realistic idea for balance would be to add a set trigger. Primary trigger is heavy and less accurate alt fire is set trigger makes primary trigger hair light and dangerous. Only use set trigger while aiming or risk accidental discharge while running and jumping. Set trigger could be set between each shot.

And again double barrel rifles require tones of tuning to get both barrels to hit the same spot, there is usually a tiny bit of left and right play.

Developers should use this as an excuse to buy EAAs doubke barrel 45-70 Baikal to try it out. http://imzcorp.com/res_en/0_value_8547_188.jpg. I've shot it it's very fun and even in real life it looks like a side by side .410
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