Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
Could we disable some elements for the sake of making our own experience?
I *love* this as a foundation. It's not that I *don't* jive with what's presented to me out of the box, but I'm a tinkerer and love to use my imagination. I'd love to be able to use my own playermodels, hands, and remove the red hue that's over the screen- ditto with setting my own flavor text in the HUD for the sake of making my own little plot and scenarios.

This is *great* and I'm definitely going to be having fun with it for a while. It runs like a dream, which is incredible given all that it makes you do.
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MerekiDor  [developer] 17 Jul @ 1:27am 
This doesn't sound like the kind of functionality that an end-user can easily have access too, it sort of sounds more like it goes into modding territory! Given that you're a creative person I bet you'd enjoy programming/modding yourself.

So while I can't promise that we would ever add this level of customizability into the addon, I would recommend you look into Lua/GMod modding in general yourself, and perhaps modify our code to suit your needs. Our license pretty much allows doing whatever with the code as long as our copyright's respected and we are properly credited.
Neosun 17 Jul @ 2:04am 
Originally posted by MerekiDor:
This doesn't sound like the kind of functionality that an end-user can easily have access too, it sort of sounds more like it goes into modding territory! Given that you're a creative person I bet you'd enjoy programming/modding yourself.

So while I can't promise that we would ever add this level of customizability into the addon, I would recommend you look into Lua/GMod modding in general yourself, and perhaps modify our code to suit your needs. Our license pretty much allows doing whatever with the code as long as our copyright's respected and we are properly credited.
My mind's eye sees things making it as simple as adding checkboxes to the User Preferences menu.

I've noticed you override the player's hands (or at least, add a model on top of it), which could in theory be disabled. Flavor text, not so much but it's *theoretically* possible to just outright disable it so the theater of the mind can have more room to make up whatever it wants to.

I'll poke around. Do you folks have a GitHub repository for this?
MerekiDor  [developer] 17 Jul @ 2:06am 
Yeah, we do, there are links in the description.
Neosun 17 Jul @ 2:08am 
Wonderful!

My experience with Lua is more modification and expanding upon existing content and less writing things from scratch. You might've seen my name around with ARC9 content as I'm usually releasing cosmetic packs or shilling Unlameifier (set of ARC9 sandboxing tools) for the 50,000th time. Not entirely sure if I'd be capable of making these things myself, but consideration to make a more "general" visual experience would be super appreciated!
niko 17 Jul @ 2:10am 
exactlyt
MerekiDor  [developer] 17 Jul @ 2:22am 
Well, can't promise that really, given that this gamemode has lore which is everywhere: in the NPCs, in the models, in the voice acting and in the colours. I think it's understandable why we wouldn't want to put effort into undoing all of that work, even if optionally. But, again, go wild with modifications.
Neosun 17 Jul @ 3:01am 
Oh well, thanks regardless!

I'll have fun looking into all the things you folks've made for us to discover.

Cheers :steamhappy:
Neosun 19 Jul @ 5:51pm 
So as I've been playing this, I've come to realize the only *real* thing that's been getting in my way is the vignette on the HUD (I understand it's meant to make it feel futuristic but it also feels like it's a bit *too much*.)

Would you folks be willing to give us a Client Preference to turn that off? :steamhappy:
MerekiDor  [developer] 19 Jul @ 11:36pm 
Alright, will add an option to disable vignette.
MerekiDor  [developer] 16 hours ago 
jcms_hud_novignette 1

OR

Settings, preferences, disable vignette.
Hope this helps.
Thank you!!
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