S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Lootable Zone
 This topic has been pinned, so it's probably important
Kyne's Peace  [developer] 12 Jul @ 7:48am
Things To Do
- Add more custom 3d models to the items that are missing them.
- Remake wristwatch icons.
- Create custom animations for the mutant food items in first person. Down the line I also plan to implement a smoking animation with cigarette items which is already half done.
- Edit the sounds of the menu.
- Add extra compatibility with certain mods such as OXA, to be able to craft items from OXA. This will likely be put as a separate mod.
- Continue adding spawn points of items around the world.
- Enable some more items that are unfinished. Some need their 3d model and icon finished, others will have extra functionality. Some already existing will also get custom functionality.
- Implement tea and coffee as items to cook.
- Improve localization for a more immersive experience.
- (Console) Add Localization. Unable to do at this moment, very sorry.
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Showing 1-11 of 11 comments
Nvision7 12 Jul @ 10:49pm 
"Also plan to implement a smoking animation with cigarette items" I will finally be able to give skiff lung cancer soon with the copious amounts of cigarettes I'm going to smoke :mllrmask:
St3ve R 15 Jul @ 11:23am 
This all sounds great! Nice work! I really enjoyed the abundance of loot in the earlier builds of this mod, so was abit sad about the nerf but it’s for the greater good 😭

Also; what’s this about wristwatch? Is that a thing? Do we have a wristwatch?
Kyne's Peace  [developer] 15 Jul @ 11:32am 
Originally posted by St3ve R:
This all sounds great! Nice work! I really enjoyed the abundance of loot in the earlier builds of this mod, so was abit sad about the nerf but it’s for the greater good 😭

Also; what’s this about wristwatch? Is that a thing? Do we have a wristwatch?
If the nerf is too much, please do also tell. Still looking for feedback on it all. About the wristwatch, atm there are three wristwatch items, for the moment only to disassemble, but in the future they may get a special usage or two.
I too enjoyed to large amount of loot but does feel better with the new changes :D
Loot should be scarce. This is the zone where everyone is looking for stuff and no supermarket.
GAMMA on suvivalist setting is a good reference.
St3ve R 18 Jul @ 9:10am 
Originally posted by Kyne's Peace:
Originally posted by St3ve R:
This all sounds great! Nice work! I really enjoyed the abundance of loot in the earlier builds of this mod, so was abit sad about the nerf but it’s for the greater good 😭

Also; what’s this about wristwatch? Is that a thing? Do we have a wristwatch?
If the nerf is too much, please do also tell. Still looking for feedback on it all. About the wristwatch, atm there are three wristwatch items, for the moment only to disassemble, but in the future they may get a special usage or two.

Wrist watch usage would be sick. I’m looking at getting some heavy hours this weekend with the mods. Will keep you posted.

I understand though that not having loot literally rain is preferable for a lasting game experience. I love it in the days when loot was literally everywhere in Cyberpunk, as I’m a bit of a goblin, but when they nuked the volume of loot, it did feel like they over cooked it. We’ll see
St3ve R 18 Jul @ 9:10am 
Originally posted by foolthedm:
I too enjoyed to large amount of loot but does feel better with the new changes :D

Good to hear
St3ve R 18 Jul @ 9:12am 
Originally posted by Walter White:
Loot should be scarce. This is the zone where everyone is looking for stuff and no supermarket.
GAMMA on suvivalist setting is a good reference.

100 agreed, I was just being cheeky. Searching for loot still needs to be a meaningful mechanic
How many of the new items already have 3d models?
Please add "adjust weight" to the list.
Many crafting materials and general stuff are too heavy with e.g. 0.4 kg.
Kyne's Peace  [developer] 21 Jul @ 12:53am 
Originally posted by Prosto_xleb:
How many of the new items already have 3d models?
The 75% or so of the new items have new 3d models. Of those that remain without new 3d models, about 2/3 of them are not in the loottables yet. Since I make the icons for the items through their 3d models, I generally don't want to put them in the loottables if they don't have an icon and a 3d model.
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