RimWorld

RimWorld

[FSF] Better Exploration Loot
suggestion: mod options to choose which loot you want to add to loot tables
i like the idea of better loot, but i feel some of them are a bit imba to just loot out in the open without a proper fight/encounter, like the new unique weapons and mechanitor items

i dont think i can choose the loot table items with the cherry picker mod, so im suggesting a proper option for that
Last edited by PlayerEmers; 20 Jul @ 10:05am
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also makes sense since you merged all the better loot mods from different dlcs into one, sometimes you just want something better
FrozenSnowFox  [developer] 20 Jul @ 5:04pm 
Please don't use discussions without leaving a comment as steam doesn't notify mod authors when they're created.

In regard to mod options I'm sorry to say I don't plan to implement any for loot tuning. It's more annoying to balance and once I implement one option I'm sure I'll be bombarded with "can you add x" and "can you do y as well?". For the most part I'm balancing the mod around specific value returns and unfortunately that might not suit everyone's taste.

A lot of the better loot like Unique Weapons and Mechanitor items are quite rare. Although some of this stuff was in the original loot tables anyway. I recall seeing Unique Weapons in a couple of them. Bear in mind these kinds of items are supposed to be rare and lucky drops do occur so please don't mistake a few lucky finds for the normal loot baseline.
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