Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In regard to mod options I'm sorry to say I don't plan to implement any for loot tuning. It's more annoying to balance and once I implement one option I'm sure I'll be bombarded with "can you add x" and "can you do y as well?". For the most part I'm balancing the mod around specific value returns and unfortunately that might not suit everyone's taste.
A lot of the better loot like Unique Weapons and Mechanitor items are quite rare. Although some of this stuff was in the original loot tables anyway. I recall seeing Unique Weapons in a couple of them. Bear in mind these kinds of items are supposed to be rare and lucky drops do occur so please don't mistake a few lucky finds for the normal loot baseline.