Contagion

Contagion

Highschool of the Zed [Escape Map] v2.68
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Mad Filter  [ontwikkelaar] 8 dec 2014 om 15:50
The zombie friendly enviroment thread
What is this thread?
Well, anything that makes them more challenging goes to this thread =)

Found any camping exploits against the zombies? Post them here!
Found any spot where the zombies will stuck for while or forever? Post them here!
I will try to fix it for the next update :)
Laatst bewerkt door Mad Filter; 2 dec 2015 om 11:20
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Sometimes the zombies die, a long time standing at the door
Mad Filter  [ontwikkelaar] 15 jan 2015 om 6:54 
If you mean doors in general then it is a problem that the devs should fix haha :D Can't really do anything about it. Sometimes they stuck and sometimes not.
Laatst bewerkt door Mad Filter; 15 jan 2015 om 6:54
I think that's a failsafe for when AI pathfinding gets screwed up (it certainly seems to be). Instead of just retrying over and over again with no progress, entities are killed off to prevent the game hogging a load of CPU power needlessly and slowing everything down.
Mad Filter  [ontwikkelaar] 15 jan 2015 om 10:26 
I hope the pathfinding system will be more dynamic on the next dlc :S
Mad Filter  [ontwikkelaar] 15 jan 2015 om 10:47 
Haha yeah the zombies love to be stuck on this table. I will stresstest it again before I ship out another update :)
Laatst bewerkt door Mad Filter; 15 jan 2015 om 10:48
I dont know why, some zombies crouch looking a wall, and until they receive a shot anywhere they simply stay there xD, but i guess thats not your fault
Mad Filter  [ontwikkelaar] 9 nov 2016 om 10:32 
Zombie AI is pretty dumb sometimes :) The zombies are always like this when they run into a wall, they automatically try to crouch as if there is an obstacle :dizombie:
oh, and i found something else, when you begin, at the left of secretary, in that fallen staircase is pretty much impossible to jump over it, is it made on purpose?
Mad Filter  [ontwikkelaar] 10 nov 2016 om 12:00 
It was on purpose for the zombie AI. You can still run jump it up there.
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