RimWorld

RimWorld

More Hunter Drones
 This topic has been pinned, so it's probably important
AS1  [developer] 26 Jul @ 10:07am
Update log
Log of mod updates
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Last edited by AS1; 26 Jul @ 10:12am
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AS1  [developer] 26 Jul @ 10:08am 
Version 1.1
– Harmony is now required.
– A full settings menu has been added — now you can finally control which modded drones spawn in which structures! Customize the experience to fit your playstyle.
– Update log and discussion are now available. Join the conversation!
AS1  [developer] 27 Jul @ 9:59am 
Tomorrow afternoon, I will release an update 1.2 that will fix all the bugs you've found!
AS1  [developer] 28 Jul @ 6:50am 
Version 1.2
– Fixed compatibility issues with popular mods (including Vanilla Expanded).
– Fixed a bug where pawns would freeze for 2 in-game hours before starting to charge a drone.
– Fixed broken backpack info display.
– Fixed mod behavior without Biotech DLC (Toxic drone and backpack excluded).
– Added description note about configurable drone spawn in mod settings.
– Added clarification for Toxic Hunter Drone description.
– Fixed incorrect translation in backpack description.

For translation maintainers:
"..." – drone names
1. Apparel_PackHunter_....comps.CompApparelVerbOwner_ChargedReloadable.chargeNoun (added for each drone)
2. Apparel_PackHunter_...verbs.Verb_ChargeDronePack.label (removed for each drone)
3. MoreHunterDrones.ChargeLabel (added in keyed)
4. MoreHunterDrones_VerbChargeDesc → MoreHunterDrones_ChargePackDesc (key renamed)
AS1  [developer] 28 Jul @ 6:56am 
Currently in the plans:
- 1.3 Full retexture of all drones and backpacks
- 1.4 More semi-vanilla drones + backpack with wasps
- 1.5 More non-vanilla drones + new research
- 1.6 ...
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