Company of Heroes 2

Company of Heroes 2

Crux2's Comp Stomp Mod (v2.0)
Crux2  [developer] 8 Dec, 2014 @ 11:23am
So what does it actually do? (Updated 07-06-2017)
The first draft of this description was a bit grumpy so heres a re-write focusing on the mod features rather than a short essay on why I get annoyed and pedantic over historical accuracy issues.

The main focus of the mod was to make battles look and feel a bit more authentic by having vaguely realistic squad sizes and not having commonly used equipment or tactics unavailable to a faction for the sake of 'balance' or 'variety'.

- Uniforms for german & some soviet infantry changed - field grey for all basic german units, greater variation of helmets/equipment for soviet infantry where possible

- Basic infantry are standardised across the whole game as being in 9 man squads that cost 200mp

- Elite infantry cost 400mp, same 9-man squads as regulars

- scout/snipers are 4-man teams that cost 200mp and have smoke grenades

- HMG/Mortars/Weapon Crews are 4/5 man teams or otherwise unchanged

- 'cheap/expendable' infantry options created for wehrmacht & soviets in the form of Ostruppen & penal squads.

- All factions can have lvl 5 veteran units

- All factions given options to equip squads with basic weapons (e.g. LMG's/AT rifles) if they didn't have it before

- A 'suppressing fire' ability is present for some squads upgraded with LMG's

- All factions have options to upgrade engineers with flamethrowers & smg's/minesweepers

- All factions have new or modified 'officer' squads that start as a 3-man team and can be upgraded with a choice of escort - want to roleplay as a ranger company? well now your officers can play along too.

- All factions have access to a 3rd type of OP to be build on capture points that serves as a fallback point and distributes heavy weapons & medical supplies.

- OP's now have access to abilites allowing resources to be traded e.g. a munitions OP can trade in munitions for manpower or fuel

- 'panzerfaust assault' ability added to most german squads (fires two missiles rather than one)

- Allied units get 'captured panzerfaust' ability at veterancy lvl 2

- All factions have access to a variety of defences via their basic infantry & engineer units - sandbags, wire, tank traps, mines & more.

- All factions support abilities like artillery & airstrikes should now work through fog of war & be able to target command sectors

- Restriction on heavy tanks removed

- Soviet Industry ability added to the Soviet Industry commanders tank production buildings to allow for faster production time & fuel income in exchange for manpower.

- Added new 'tank ace' sherman E8 and T34/85 units as a command lvl 10 call-in to officers of the USF and soviets to help counter late-game heavy tanks




... I think that more or less covers it, if you spot a bug or anything you think needs changed let me know.

Have fun peeps.

- Crux2
Last edited by Crux2; 7 Jun, 2017 @ 9:49am
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Showing 1-3 of 3 comments
Bobbythecrusader 11 Dec, 2014 @ 12:31am 
this will make it easier to play defensive and breakthrough strategies for the soviets and us forces, thanks for the mod
Boii Fan 8 Jun, 2015 @ 11:53am 
seems like a nice and decent inf boost. btw, can you put a g43 upgrade on osttruppen? or an smg one? it would be hilarious :D and of course very overpowering for ostheer
Crux2  [developer] 10 Jun, 2015 @ 2:58pm 
Originally posted by Anty Rabbyt:
seems like a nice and decent inf boost. btw, can you put a g43 upgrade on osttruppen? or an smg one? it would be hilarious :D and of course very overpowering for ostheer

I'll keep the osttruppen in mind if/when the mod tools support changing basic infantry kit - as it stands at the moment infantry can only use certain pre-set weapons
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Showing 1-3 of 3 comments
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