Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+25% more ammo
-25% damage
-20% firiing speed
20% damage bonus vs players
-50% ammo
+20% damage from meles
+25% Damage
+50% Accuracy
+Increase Fire Rate ( Max +75% ( In Combination with the -25% its only +50% ) while Spinning or Shooting but Decrease Accuracy ( Max -75% ( In Combination with the +50% its only -25% )
( Increase/Decrease Fire Rate/Accuracy by 1% per 0,5sec Spinning and per every Shot ( When You Shot it also count as Spinning ( The Spin-Up didnt Count )
Cons:
-25% Magazin Size
-25% Fire Rate
-No Random Crits
+Stores crits on kills
+high percentage if mini-crits
+50% damage vs buildings
-25% max primary ammo on wearer (150 minigun rounds)
No ammo from dispensers while active
Offensive push weapon
To keep peace you need to keep people away so.
-25% max primary ammo on wearer.
-10% fire speed
+5% damage bonus
On hit: Builds Knockback Rage.
On full rage: Special attack key to activate. Knocksback all players and intercepts rockets.
+ 1 for capturing points
+ 100% firing speed
+ shoots rockets
+ 100 health on wearer
+ 200% movement speed on wearer
+ 90% crit resistant
+ Every kill increases firing speed, movement speed, and capacity by 25%
+ Pressing "reload" places a level 3 sentry where you are standing
+ All item drops are replaced by Mann Co. keys
+ All hats become unusual
- no random crits
Balanced.
+20% faster Fire speed
+30% Explosive resistance
+10% Movement speed (because it's small)
-30% bullet ressitance
-70% mag size(Because it's small)
+25% Damage on buildings
-10% Spin up time
+20% faster movement speed while spun up
+25% ammunition picked up
sentry guns will take an extra 0.5s to notice you
-10% Fire speed (less barrels)
-25% total ammunition
no random critical hits
melee does -20% damage to enemies
take +5% knockback
-25% max health
(!) 50% chance to gib enemies upon kill
Pros:
+can deflect explosives
+anywhere between 25% to 75% damage vs. sentries depending on the sentry's upgrade level
+75% ammo (that's 350 bullets)
+20% drawing speed (makes the weapon start firing faster)
+5 seconds of crits on sentry kill
+increase crit chance on sentry kill
Cons:
-50% damage vs. any other building
-45% damage vs. players
-30% accuracy (due to shorter barrel)
-50% firing speed (due to there being half the barrels as the regular minigun)
-no random critical hits until first sentry kill
balanced it to make worthwhile during a push against a sentry nest, however, since it is called the peacekeeper, I decided that since the other buildings are more passive than the sentry, i lowered the damage vs. any other building.
PROS:
-Deals decent knockback
-While equipped, user takes -75% Knockback.
CONS:
-25% Ammo Capacity