RimWorld

RimWorld

Visit Settlements
Getting a solid 0.4-0.6 harmony patch, am I doing something wrong?
I don't have vehicle framework, I did set world coverage to 50% and population to crowded, 100%. Its also a large modlist so I'm also jsut wondering if you have encountered anything that could be why.
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Showing 1-7 of 7 comments
Nina Goblin ♥  [developer] 29 Jul @ 2:02am 
World coverage and population shouldn't break anything, but having a big fat juicy modlist, you'd probably find some incompatibilities. Some tasty errors >:) If you could send your error log, I'll take a look at it
I'm not getting any errors in logs, just when I set world coverage to 50% and population to crowded it becomes the most overhead in my world, currently sitting at 0.1 maybe I misremembered the ms when I played this yesterday but It's still pretty bad and not the 0.002 from the screen shot.

It says specifically the utility is

VS_SettlementDefeatUtility_CheckDefeated:Prefix
{

System.Collections.Generic.Dictionary<int, MapParent>:TryGetValue

Worldobject:get_Tile

Worldobject:get_Faction

RimWorld.Planet.PlanetTile:op_Implicit

}

all around 0.037 adding to around 0.151 ms in the harmony patches. Is there something to enable in logging cause I dont see anything in errors.

heres the logs tho, again I cant find anything in terms of settlement errors.

https://gist.github.com/HugsLibRecordKeeper/8c599f95a43e44a1e40ddaee77c553e3
Nina Goblin ♥  [developer] 30 Jul @ 5:33am 
Originally posted by Birdinmotion:
I'm not getting any errors in logs, just when I set world coverage to 50% and population to crowded it becomes the most overhead in my world, currently sitting at 0.1 maybe I misremembered the ms when I played this yesterday but It's still pretty bad and not the 0.002 from the screen shot.

It says specifically the utility is

VS_SettlementDefeatUtility_CheckDefeated:Prefix
{

System.Collections.Generic.Dictionary<int, MapParent>:TryGetValue

Worldobject:get_Tile

Worldobject:get_Faction

RimWorld.Planet.PlanetTile:op_Implicit

}

all around 0.037 adding to around 0.151 ms in the harmony patches. Is there something to enable in logging cause I dont see anything in errors.

heres the logs tho, again I cant find anything in terms of settlement errors.

https://gist.github.com/HugsLibRecordKeeper/8c599f95a43e44a1e40ddaee77c553e3

Holy log, Visit Settlements is the least of your worries, silly. You've got multiple errors in there from different mods, but that's okay I'll see if I can still help you fix some.

_____________________________________________________

Multiple "Mesh used in Particle System Shape Module is not valid, possibly due to missing read/write flag". errors.

This is causing serious issues.

That looks like Fireflies Two. It's even preventing some pawns from executing jobs properly, which makes them freeze up and tank performance.

Pawn Kairi threw exception while executing toil unnamed's finish action (0), jobDriver=FirefliesTwoO.JobDriver_ChaseFireflies, job=FF_ChaseFireflies (Job_3050) A = (195, 0, 171) Giver = JobGiver_GetJoy [workGiverDef: null], toilIndex=2: System.NullReferenceException: Object reference not set to an instance of an object

_____________________________________________________

Failed to find injection point when applying Patch: Harmony_Compat_RunAndGun

A Combat Extended patch is failing. You must be on the dev version of Combat Extended, that means it's unstable and bugs are bound to appear.

_____________________________________________________

A TON of exception errors under here

Error while instantiating a mod of type Hospitality.Mod_Hospitality:

These could be Harmony OR Hospitality. You'll have to look into it.

_____________________________________________________

BUT you may have also found something for this mod.

[Analyzer] Can not retrace VS_SettlementDefeatUtility_CheckDefeated:Prefix while currently tracing

Which is strange because it's harmony related and I nor anyone else haven't found it yet? Could be an older reference I just have to take out, could be I need to rewrite something. Either way, I will be taking a look today. Thank you!
Nina Goblin ♥  [developer] 30 Jul @ 5:54am 
UPDATE: Rimcities (or simple warrants but I doubt it) is messing with the same thing Visit Settlements is when running the check defeat. I'm going to see if I can fix it, if not, it's on their end. I'll let you know.
I love my error log! Yeah I'm on a dev branch for CE since it's the only thing available.

Im gonna try removing rimcities, fireflies and see about run and gun cause I just NEED that one.
Nina Goblin ♥  [developer] 30 Jul @ 1:43pm 
Originally posted by Birdinmotion:
I love my error log! Yeah I'm on a dev branch for CE since it's the only thing available.

Im gonna try removing rimcities, fireflies and see about run and gun cause I just NEED that one.

I get it, there are mods I CAN'T live without. I attempted a small fix that may help, I saw no errors on my end!
Rimworld can't handle the size of my modlist, it's... Girth
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