Halo: The Master Chief Collection

Halo: The Master Chief Collection

Luke's Halo CE Mod mashup
 This topic has been pinned, so it's probably important
Piškóta  [developer] 1 Aug @ 8:46am
Suggestions and Bug report here
Post your suggestions here. If you encounter glitches or bugs post it to the other pinned discussion.
Last edited by Piškóta; 18 hours ago
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Showing 1-15 of 32 comments
Tested out this mod on a30. Maybe lower the fog level a bit? I really like the idea, I just thought it was a bit excessive.
Piškóta  [developer] 1 Aug @ 10:43pm 
Originally posted by KnightRiddler:
Tested out this mod on a30. Maybe lower the fog level a bit? I really like the idea, I just thought it was a bit excessive.
Yeah That's a problem i had and the problem is that its not mine so i dont know how to lower this ♥♥♥♥.
Edit: Older versions of AltSierra117s mod have the fog lowered if Im lucky its getting lowered.
Last edited by Piškóta; 2 Aug @ 4:54am
would love if the marines had their ragdoll back like the crewman other than that love the mod the new wounded marines look awesome as well
Piškóta  [developer] 3 Aug @ 2:59am 
Originally posted by MadManSmiley:
would love if the marines had their ragdoll back like the crewman other than that love the mod the new wounded marines look awesome as well
its done already c:
Piškóta  [developer] 3 Aug @ 4:47am 
Should I make a discord server?
Omega 3 Aug @ 5:39am 
Originally posted by Piškóta:
Should I make a discord server?
IDK what the others think but Im satisfied with Steam. But if the mod attracts even more players maybe you should consider. Only if it makes your work easier and is in line with your vision.
Any thoughts on adding more digsite covenant added as enemies and allies in the current and future missions? Also more of the digsite weapons like from Mercury Rising added throughout as well? I really like the weapons added but some places feel a bit bare with just Assault Rifles and Pistols being the additional weapons found on the scenic bodies and such.

Also any thoughts on adding other mods to the mashup as well, something like Havoc Mod's introduction to marines with scripts throughout the latter half of Halo's campaign I feel would fit very well too.
Piškóta  [developer] 3 Aug @ 1:03pm 
Originally posted by Checkpoint Guard:
Any thoughts on adding more digsite covenant added as enemies and allies in the current and future missions? Also more of the digsite weapons like from Mercury Rising added throughout as well? I really like the weapons added but some places feel a bit bare with just Assault Rifles and Pistols being the additional weapons found on the scenic bodies and such.

Also any thoughts on adding other mods to the mashup as well, something like Havoc Mod's introduction to marines with scripts throughout the latter half of Halo's campaign I feel would fit very well too.
Good idea. Thanks to AltSierra117 being on of my modder pals now. Im able to do so :D.
Waiter waiter more levels please! Also,in the flood level we should be with the covenant,makes more sense for a nice script change
Piškóta  [developer] 3 Aug @ 10:44pm 
Originally posted by Volcanis:
Waiter waiter more levels please! Also,in the flood level we should be with the covenant,makes more sense for a nice script change
Changed em. Cuz you know why be enemies when we got that much infection it even passes todays worl population. ¯\_(ツ)_/¯
Volcanis 3 Aug @ 10:48pm 
Did you get my restaurant order my handsome matre d?
Piškóta  [developer] 3 Aug @ 10:55pm 
Originally posted by Arconis:
Did you get my restaurant order my handsome matre d?
update coming soon with the library i think at least :D.
Volcanis 3 Aug @ 11:03pm 
Ah very good,the main course is coming along well
Omega 5 Aug @ 7:55am 
Played some more recently. You may need to take a look at the The AA Wraith and its vulnerabilities.

On Truth and Reconciliation it is literally invincible against all human handheld weapons availible there. Grenades aswell. (The part with the rock bridge and Invisibility pickup). The marines has zero chance to survive and the player gets overwhelmed fast by the surrounding turrets. A real bottleneck there IMO.

Take a look if you have time :steamhappy:
Piškóta  [developer] 5 Aug @ 8:19am 
Originally posted by Omega:
Played some more recently. You may need to take a look at the The AA Wraith and its vulnerabilities.

On Truth and Reconciliation it is literally invincible against all human handheld weapons availible there. Grenades aswell. (The part with the rock bridge and Invisibility pickup). The marines has zero chance to survive and the player gets overwhelmed fast by the surrounding turrets. A real bottleneck there IMO.

Take a look if you have time :steamhappy:
I dont seem to understand what you mean by "the rock bridge" might want to be more specific. Im an non-english person.
edit: Nevermind i found what you meant.
Last edited by Piškóta; 5 Aug @ 8:22am
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