Team Fortress 2

Team Fortress 2

Silencer
Silence?
You know when the characters die, they make a noise. Does the Silencer silence them?
:jarate::spycon::sentry::crate::tradingcard:
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Showing 1-15 of 46 comments
RollieMcFly27 15 Dec, 2014 @ 9:17am 
Hmm... Yeah, this could make for secret attacks. Maybe have it be silent so you can pretty much ambush someone and they won't hear where it's coming from.
Lithtech Engine 15 Dec, 2014 @ 9:20am 
Originally posted by RollieMcFly27:
Hmm... Yeah, this could make for secret attacks. Maybe have it be silent so you can pretty much ambush someone and they won't hear where it's coming from.
That's a bit overpowered let's just say the gun can be heard but it makes very very little noise to be noticed
Good ideas guys! Thanks!
Lithtech Engine 15 Dec, 2014 @ 11:34am 
Originally posted by Scout's Girlfriend:
Good ideas guys! Thanks!
You're welcome
Azzie 15 Dec, 2014 @ 12:44pm 
I believe it should also hide the killfeed for it, like the Your Eternal Reward.
hootster 15 Dec, 2014 @ 3:29pm 
Originally posted by -=Infiltrator Azure Eclipse=-:
I believe it should also hide the killfeed for it, like the Your Eternal Reward.
Hmmm Yeah But I Think 5- Reload cause it takes some of your Reload Time For Silence!
NIZARD 15 Dec, 2014 @ 3:50pm 
If the kill didnt show in the feed that would help a lot
NIZARD 15 Dec, 2014 @ 3:51pm 
what if it took 2 second before the enemy saw their health drop
Maxwell_Edison 15 Dec, 2014 @ 5:18pm 
That's beyond bad. Just make it quiet and reload slower.
76561198164479459 15 Dec, 2014 @ 6:22pm 
What if it got rid of the bodies, like the YER?
Sekhem 16 Dec, 2014 @ 3:39am 
why not its a very good idea !
Vodest 16 Dec, 2014 @ 5:31am 
Well not forget that an Silencer makes the damage reduced by 10%
That should be more realistic
Last edited by Vodest; 16 Dec, 2014 @ 5:31am
NIZARD 16 Dec, 2014 @ 6:41am 
If the enemy didnt see red damage indicators on their reticule that would be interesting because they wouldnt know where they got hit from
as a debuff maybe it shouldnt play the hit sound
Captain Antilles 16 Dec, 2014 @ 6:45am 
I think it should have less range (Realistic logic) and be silence but not entirely.
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