Team Fortress 2

Team Fortress 2

MVM Outlands
 This topic has been pinned, so it's probably important
Literally A Moth  [developer] 7 Aug @ 12:53am
Information for Mission Makers
Robot Spawns:
spawnbot - Robots enter from the Carrier Tank.
spawnbot_left - Robots enter from the river to the left.
spawnbot_right - Robots enter from the mid-level path to the right.
spawnbot_chief - Unique spawn for boss robots. Same as spawnbot.
spawnbot_mission_sniper - Unique spawn for Snipers and Engineers. Same as spawnbot_right.
spawnbot_mission_spy - Unique spawn for Spies. Same as spawnbot_left.
spawnbot_mission_sentry_buster - Unique spawn for Sentry Busters. Same as spawnbot.

Tank Spawns:
tankpath_river_same - Tanks enter from the river to the left and follow the bomb path.
tankpath_river_alt - Tanks enter from the river to the left and take the opposite path to the bomb.
tankpath_garage_same - Tanks enter from the rear garage and follow the bomb path.
tankpath_garage_alt - Tanks enter from the rear garage and take the opposite path to the bomb.

Note: all Tanks must be named "tankboss"

Tags:
flank_upper - Robots will prioritise the upper level and walkways in the middle of the map.

Relays:
wave_start_classic_relay - Start a wave with a non-resetting bomb.
wave_start_ironman_relay - Start a wave with a bomb that resets on a 45 second timer.
wave_finished_relay - Finish a wave and reset the map.
boss_deploy_relay - Explodes the hatch and rocket. Use in an OnBombDroppedOutput on Tanks.
mission_finished_relay - Launch the rocket at the end of a mission. Use in a DoneOutput on the final wave.
tank_spawn_forward_relay - Alert players that a Tank will spawn from the garage. Use in a StartWaveOutput on any garage Tanks. Best used with a WaitBeforeStarting of 3.
Last edited by Literally A Moth; 11 Aug @ 12:27am