Project Zomboid

Project Zomboid

[B41/B42] Toughness Skill
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Translation
:p
Last edited by Apoli; 12 Aug @ 2:48pm
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Apoli 12 Aug @ 10:54am 
English version here

IG_UI_EN
IGUI_EN = { IGUI_perks_Toughness = "Toughness", IGUI_perks_Toughness_Description = "Decreases panic, pain and discomfort.", }

Sandbox_EN
Sandbox_EN = { Sandbox_Toughness = "Toughness Skill", Sandbox_Toughness_XPMultiplier = "XP Multiplier", Sandbox_Toughness_XPMultiplier_tooltip = "XP multiplier for the toughness skill. A default value of 1 takes about 1800 total zombie kills to reach max toughness level.", Sandbox_Toughness_AffectsPanic = "Affects Panic", Sandbox_Toughness_AffectsPanic_tooltip = "Toggles if toughness level reduces panic or not.", Sandbox_Toughness_AffectsPain = "Affects Pain", Sandbox_Toughness_AffectsPain_tooltip = "Toggles if toughness level reduces pain or not.", Sandbox_Toughness_AffectsDiscomfort = "Affects Discomfort", Sandbox_Toughness_AffectsDiscomfort_tooltip = "Toggles if toughness level reduces discomfort or not.", Sandbox_Toughness_PanicReductionMultiplier = "Panic Reduction Multiplier", Sandbox_Toughness_PanicReductionMultiplier_tooltip = "Multiplier that affects overall panic reduction from toughness levels. A default value of 1 reduces panic by 10% per level, lower values decrease the panic reduction.", Sandbox_Toughness_PainReductionMultiplier = "Pain Reduction Multiplier", Sandbox_Toughness_PainReductionMultiplier_tooltip = "Multiplier that affects overall pain reduction from toughness levels. A default value of 1 reduces pain by 5% per level, lower values decrease the pain reduction.", Sandbox_Toughness_DiscomfortReductionMultiplier = "Discomfort Reduction Multiplier", Sandbox_Toughness_DiscomfortReductionMultiplier_tooltip = "Multiplier that affects overall discomfort reduction from toughness levels. A default value of 1 reduces discomfort by 5% per level, lower values decrease the discomfort reduction.", Sandbox_Toughness_DiscomfortFlatReductionMultiplier = "Discomfort Flat Reduction Multiplier", Sandbox_Toughness_DiscomfortFlatReductionMultiplier_tooltip = "Multiplier that affects the flat discomfort percentage reduction per toughness level. A default value of 1 reduces discomfort percentage by 10% per level, lower values decrease the discomfort reduction.", }

UI_EN

UI_EN = { UI_trait_tough = "Tough", UI_trait_toughdesc = "You're exceptionally mentally resilient. You'll quickly adapt to the hardships of the apocalypse.<br>+1 Toughness", }
Last edited by Apoli; 12 Aug @ 11:16am
Apoli 12 Aug @ 11:02am 
Here is the Turkish translation
(My English isn't very good, but it's not so bad that I'll make mistakes. However, if I've translated badly into Turkish, please forgive me.)
For B41 .txt File MUST be ANSI (Windows-1254) for B42 UTF8 work well.
İngilizcem çok iyi olmadığı için “Toughness” kelimesini nasıl çevireceğimi bilemedim, bu yüzden “Zihinsel Dayanıklılık” olarak çevirdim. Daha iyi bir çeviri yapabilecek olan varsa lütfen yapsın. Aklıma ilk gelen bu oldu. Bide "Discomfort Flat" kelimesini anlamadım onu düz diye çevirdim.

IG_UI_TR
IGUI_TR = { IGUI_perks_Toughness = "Zihinsel Dayanıklılık", IGUI_perks_Toughness_Description = "Panik, Ağrı ve Rahatsızlığı azaltır.", }

Sandbox_TR
Sandbox_TR = { Sandbox_Toughness = "Toughness Skill", Sandbox_Toughness_XPMultiplier = "XP Çarpanı", Sandbox_Toughness_XPMultiplier_tooltip = "Zihinsel Dayanıklılık becerisi için XP çarpanı. Varsayılan değer 1 olduğunda, maksimum dayanıklılık seviyesine ulaşmak için toplamda yaklaşık 1800 zombi öldürmek gerekir.", Sandbox_Toughness_AffectsPanic = "Paniği Etkiler", Sandbox_Toughness_AffectsPanic_tooltip = "Zihinsel Dayanıklılık seviyesi Paniği azaltıp azaltmadığını değiştirir.", Sandbox_Toughness_AffectsPain = "Ağrıyı Etkiler", Sandbox_Toughness_AffectsPain_tooltip = "Zihinsel Dayanıklılık seviyesinin Ağrıyı azaltıp azaltmadığını değiştirir.", Sandbox_Toughness_AffectsDiscomfort = "Rahatsızlığı Etkiler", Sandbox_Toughness_AffectsDiscomfort_tooltip = "Zihinsel Dayanıklılık seviyesinin Rahatsızlığı azaltıp azaltmadığını değiştirir.", Sandbox_Toughness_PanicReductionMultiplier = "Panik Düzeyi Azaltma Çarpanı", Sandbox_Toughness_PanicReductionMultiplier_tooltip = "Zihinsel Dayanıklılık seviyelerinden kaynaklanan genel panik azalmasını etkileyen çarpan. Varsayılan değer 1, her seviye başına paniği %10 azaltır; daha düşük değerler panik azalmasını azaltır.", Sandbox_Toughness_PainReductionMultiplier = "Ağrı Düzeyi Azaltma Çarpanı", Sandbox_Toughness_PainReductionMultiplier_tooltip = "Zihinsel Dayanıklılık seviyelerinden kaynaklanan genel ağrı azalmasını etkileyen çarpan. Varsayılan değer 1, her seviye için ağrıyı %5 azaltır; daha düşük değerler ağrı azalmasını azaltır.", Sandbox_Toughness_DiscomfortReductionMultiplier = "Rahatsızlık Düzeyi Azaltma Çarpanı", Sandbox_Toughness_DiscomfortReductionMultiplier_tooltip = "Zihinsel Dayanıklılık seviyelerinden kaynaklanan genel rahatsızlığın azalmasını etkileyen çarpan. Varsayılan değer 1, her seviye için rahatsızlığı %5 azaltır; daha düşük değerler rahatsızlığın azalmasını azaltır.", Sandbox_Toughness_DiscomfortFlatReductionMultiplier = "Düz Rahatsızlık Düzeyi Azaltma Çarpanı", Sandbox_Toughness_DiscomfortFlatReductionMultiplier_tooltip = "Zihinsel Dayanıklılık seviyesine göre düz rahatsızlık yüzdesinin azalmasını etkileyen çarpan. Varsayılan değer 1, her seviye için rahatsızlık yüzdesini %10 azaltır; daha düşük değerler rahatsızlık azalmasını azaltır.", }

UI_TR
UI_TR = { UI_trait_tough = "Çetin Ceviz", UI_trait_toughdesc = "Zihinsel olarak olağanüstü derecede dayanıklısın. Kıyametin zorluklarına hızla uyum sağlayacaksın.<br>+1 Zihinsel Dayanıklılık", }
Last edited by Apoli; 12 Aug @ 4:58pm
Seeker 13 Aug @ 4:35pm 
PTBR = Brazilian Portuguese version here



IGUI_PTBR = {
IGUI_perks_Toughness = "Resistência",
IGUI_perks_Toughness_Description = "Reduz pânico, dor e desconforto.",
}




Sandbox_PTBR = {
Sandbox_Toughness = "Habilidade de Resistência",
Sandbox_Toughness_XPMultiplier = "Multiplicador de XP",
Sandbox_Toughness_XPMultiplier_tooltip = "Multiplicador de XP para a habilidade de resistência. Um valor padrão de 1 requer cerca de 1800 mortes de zumbis para alcançar o nível máximo de resistência.",
Sandbox_Toughness_AffectsPanic = "Afeta o Pânico",
Sandbox_Toughness_AffectsPanic_tooltip = "Alterna se o nível de resistência reduz o pânico ou não.",
Sandbox_Toughness_AffectsPain = "Afeta a Dor",
Sandbox_Toughness_AffectsPain_tooltip = "Alterna se o nível de resistência reduz a dor ou não.",
Sandbox_Toughness_AffectsDiscomfort = "Afeta o Desconforto",
Sandbox_Toughness_AffectsDiscomfort_tooltip = "Alterna se o nível de resistência reduz o desconforto ou não.",
Sandbox_Toughness_PanicReductionMultiplier = "Multiplicador de Redução de Pânico",
Sandbox_Toughness_PanicReductionMultiplier_tooltip = "Multiplicador que afeta a redução geral de pânico pelos níveis de resistência. Um valor padrão de 1 reduz o pânico em 10% por nível; valores menores reduzem a eficácia.",
Sandbox_Toughness_PainReductionMultiplier = "Multiplicador de Redução de Dor",
Sandbox_Toughness_PainReductionMultiplier_tooltip = "Multiplicador que afeta a redução geral de dor pelos níveis de resistência. Um valor padrão de 1 reduz a dor em 5% por nível; valores menores reduzem a eficácia.",
Sandbox_Toughness_DiscomfortReductionMultiplier = "Multiplicador de Redução de Desconforto",
Sandbox_Toughness_DiscomfortReductionMultiplier_tooltip = "Multiplicador que afeta a redução geral de desconforto pelos níveis de resistência. Um valor padrão de 1 reduz o desconforto em 5% por nível; valores menores reduzem a eficácia.",
Sandbox_Toughness_DiscomfortFlatReductionMultiplier = "Multiplicador Fixo de Redução de Desconforto",
Sandbox_Toughness_DiscomfortFlatReductionMultiplier_tooltip = "Multiplicador que afeta a redução fixa em porcentagem do desconforto por nível de resistência. Um valor padrão de 1 reduz o desconforto em 10% por nível; valores menores reduzem a eficácia.",
}



UI_PTBR = {
UI_trait_tough = "Resistente",
UI_trait_toughdesc = "Você é excepcionalmente resiliente mentalmente. Vai se adaptar rapidamente às dificuldades do apocalipse.<br>+1 Resistência",
}
Last edited by Seeker; 13 Aug @ 4:35pm
Polish translation
For Build 41 windows-1250
For Build 42 UTF-8

IG_UI_PL

IGUI_PL = {
IGUI_perks_Toughness = "Zahartowanie",
IGUI_perks_Toughness_Description = "Zmniejsza panikę, ból i dyskomfort.",
}



Sandbox_PL

Sandbox_PL = {
Sandbox_Toughness = "Zdolność Zahartowania",
Sandbox_Toughness_XPMultiplier = "Mnożnik XP",
Sandbox_Toughness_XPMultiplier_tooltip = "Mnożnik XP dla umiejętności Zahartowania. Domyślna wartość 1 wymaga około 1800 zabitych zombie, by osiągnąć maksymalny poziom odporności.",
Sandbox_Toughness_AffectsPanic = "Wpływa na Panikę",
Sandbox_Toughness_AffectsPanic_tooltip = "Przełącznik czy poziom Zahartowania redukuje panikę czy nie.",
Sandbox_Toughness_AffectsPain = "Wpływa na ból",
Sandbox_Toughness_AffectsPain_tooltip = "Przełącznik czy poziom Zahartowania redukuje Ból czy nie.",
Sandbox_Toughness_AffectsDiscomfort = "Wpływa na Dyskomfort",
Sandbox_Toughness_AffectsDiscomfort_tooltip = "Przełącznik czy poziom Zahartowania redukuje Dyskomfort czy nie.",
Sandbox_Toughness_PanicReductionMultiplier = "Mnożnik Redukcji Paniki",
Sandbox_Toughness_PanicReductionMultiplier_tooltip = "Mnożnik redukcji paniki z Zahartowania. Domyślna wartość 1 zapewnia 10% redukcji paniki na poziom. Niższe wartości zmniejszają skuteczność redukcji.",
Sandbox_Toughness_PainReductionMultiplier = "Mnożnik Redukcji Bólu",
Sandbox_Toughness_PainReductionMultiplier_tooltip = "Mnożnik redukcji bólu z Zahartowania. Domyślna wartość 1 zapewnia 5% redukcji bólu na poziom. Niższe wartości zmniejszają skuteczność redukcji.",
Sandbox_Toughness_DiscomfortReductionMultiplier = "Mnożnik Redukcji Dyskomfortu",
Sandbox_Toughness_DiscomfortReductionMultiplier_tooltip = "Mnożnik redukcji dyskomfortu z Zahartowania. Domyślna wartość 1 zapewnia 5% redukcji dyskomfortu na poziom. Niższe wartości zmniejszają skuteczność redukcji.",
Sandbox_Toughness_DiscomfortFlatReductionMultiplier = "Mnożnik płaskiej redukcji dyskomfortu",
Sandbox_Toughness_DiscomfortFlatReductionMultiplier_tooltip = "Mnożnik stałej procentowej redukcji dyskomfortu na poziom Zahartowania. Domyślna wartość 1 zapewnia 10% redukcji dyskomfortu na poziom. Niższe wartości zmniejszają tę redukcję.",
}



UI_PL

UI_PL = {
UI_trait_tough = "Zahartowany",
UI_trait_toughdesc = "Wykazujesz wyjątkową odporność psychiczną. Szybko przystosujesz się do apokaliptycznego piekła",
}
Leg1oner 14 Aug @ 2:35am 
Russian translation (UTF-8)


IGUI_RU = {
IGUI_perks_Toughness = "Стойкость",
IGUI_perks_Toughness_Description = "Уменьшает панику, боль и дискомфорт.",
}

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Sandbox_RU = {
Sandbox_Toughness = "Навык 'Стойкость'",
Sandbox_Toughness_XPMultiplier = "Множитель опыта",
Sandbox_Toughness_XPMultiplier_tooltip = "Множитель опыта для навыка 'Стойкость'. Значение по умолчанию (1) требует примерно 1800 убийств зомби для достижения максимального уровня стойкости.",
Sandbox_Toughness_AffectsPanic = "Влияет на панику",
Sandbox_Toughness_AffectsPanic_tooltip = "Включает/выключает снижение паники от уровня стойкости.",
Sandbox_Toughness_AffectsPain = "Влияет на боль",
Sandbox_Toughness_AffectsPain_tooltip = "Включает/выключает снижение боли от уровня стойкости.",
Sandbox_Toughness_AffectsDiscomfort = "Влияет на дискомфорт",
Sandbox_Toughness_AffectsDiscomfort_tooltip = "Включает/выключает снижение дискомфорта от уровня стойкости.",
Sandbox_Toughness_PanicReductionMultiplier = "Множитель снижения паники",
Sandbox_Toughness_PanicReductionMultiplier_tooltip = "Множитель, влияющий на общее снижение паники от уровней стойкости. Значение по умолчанию (1) снижает панику на 10% за уровень, более низкие значения уменьшают снижение паники.",
Sandbox_Toughness_PainReductionMultiplier = "Множитель снижения боли",
Sandbox_Toughness_PainReductionMultiplier_tooltip = "Множитель, влияющий на общее снижение боли от уровней стойкости. Значение по умолчанию (1) снижает боль на 5% за уровень, более низкие значения уменьшают снижение боли.",
Sandbox_Toughness_DiscomfortReductionMultiplier = "Множитель снижения дискомфорта",
Sandbox_Toughness_DiscomfortReductionMultiplier_tooltip = "Множитель, влияющий на общее снижение дискомфорта от уровней стойкости. Значение по умолчанию (1) снижает дискомфорт на 5% за уровень, более низкие значения уменьшают снижение дискомфорта.",
Sandbox_Toughness_DiscomfortFlatReductionMultiplier = "Множитель плоского снижения процента дискомфорта",
Sandbox_Toughness_DiscomfortFlatReductionMultiplier_tooltip = "Множитель, влияющий на плоское снижение процента дискомфорта за уровень стойкости. Значение по умолчанию (1) снижает процент дискомфорта на 10% за уровень, более низкие значения уменьшают снижение дискомфорта.",
}

************************************************************************************************************

UI_RU = {
UI_trait_tough = "Стойкий",
UI_trait_toughdesc = "Вы исключительно устойчивы морально. Вы быстро адаптируетесь к трудностям апокалипсиса.<br>+1 к Стойкости",
}
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