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maybe an option that allows you to record more objects being added to an already made sequence while at the same time playing back the recording itself to "add" onto it easier?
for instance, recording throwing one object, and then adding onto it, throwing another object at the same time so it syncs up? unsure if there is actually a way to have them all play back at the same time in a sense and be "synced" and have it be consistent
I again also don't know how many actions can be recorded but, it seems the creation/deletion of objects isnt a thing that is tracked? or for instance, shooting an explosive barrel to explode it
bullets in general could be a neat thing
but another thing, which, i dont know the possibility of, is recording the player's movements in general as a whole and having their playermodel play back doing those actions and same animations aswell
all random things of course and, again, don't know how fitting any of this is, just random thoughts LOL
1. It is possible to record things not held by the physgun but it has to have at least some form of interaction, be it a push from a nearby object, or the colour/material tools being used on it. I'm not entirely sure what you meant but i hope i got that enlightened, as for Simfphys support, i can try but i can't promise, if i figure it out that is.
2. syncing is kinda arbitrary for multiple movements recorded in 1 box, but if i add a syncing option it'd prolly take some tinkering with the playback system, its already quite difficult as is to tinker around with it, it took ages to make the mod to be in a playable state for workshop, lol. Eventually you can try "sync" movements by welding the entities and recording them.
Bullets and player support could be cool but it may be a bit outside the scope of this mod but i'll consider it. Object deletion isn't tracked, but box deletion is, so it doesn't do any stuff for no reason. If object gets deleted, box kind of tries to find it's next entity to pair with, so it pairs with a random entity on the map and enacts that recording, its kinda funny lol. One thing i could do is make it when you delete the object it deletes the box and everything else too. Updating/adding to a recording could be cool but also kinda hard to implement with this system in place, like i'd imagine it'd require some heavy modifications in many parts of the code.
3. Keyframes system was considered, but id prolly make it it's own addon as it kinda goes beyond the scope of this mod which is the live recording of objects.
Hope this helps all of you.
Also, is it possible to record prop ignites?
Thanks.