Team Fortress 2

Team Fortress 2

The Tank-Buster
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Captain Kibbleknight  [udvikler] 11. aug. kl. 12:54
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DudeTheNinja 11. aug. kl. 12:57 
My personal suggestion is that this would be a reskin of the Brass Beast - both are pretty bulky, and the Brass Beast has quite "tank"-related stats that fit this weapon's visuals quite well.
Cheddar 11. aug. kl. 13:26 
+1 Capture rate on wearer
Standing on objectives will grant mini-crits

-50% Max ammo capacity
Wearer cannot be overhealed
I could imagine this being an MvM reward for a new tour. It could be a guaranteed drop for your first completed tour.
Fox 11. aug. kl. 15:41 
Oprindeligt skrevet af Harrier Du Bois:
I could imagine this being an MvM reward for a new tour. It could be a guaranteed drop for your first completed tour.
I already suggested that, lol.
Dr. Martex 11. aug. kl. 16:04 
When deployed: Wearer is granted a 55% resistance to ALL incoming damage, and 75% crit resistance.
-50% less accurate
-25% Ammo capacity
-15% slower movement speed on wearer

It's the minigun you use when you want to be the tank (Get it?) for your team.
It even gives you half-a-chance against those pesky snipers.
However, in exchange, you're painfully ineffective at range, you can only carry 150 rounds of ammo limiting your capability to play independent of a dispenser, ammo pack or cart, and you're even slower than normal, not quite brass beast deployed slow, but still slow.
AJMickey 11. aug. kl. 21:39 
If this were to just be balanced around MvM and not PvP, then, hmm, maybe something like
+50% max primary ammo on wearer (less reliant on dispensers)
+20% damage vs bomb carriers
-50% damage vs tanks (other miniguns are -75% [ok technically its the tank with resistance not the miniguns with penalty but this is a for-fun hypothetical])
Giants will knock you away on contact (cannot bodyblock giants)
20% slower move speed on wearer
Projectile penetration upgrade allows penetration through tanks. (white text attribute)
Pros:

+ Fires Mini Rockets instead of Bullets
+ -100% Knockback while revved up
+ +15% Movement speed while revved up
+ +25% Damage against tanks

Cons:

- +40% Fire Rate penalty
- -75% max additive ammo
- No random crits
- Rockets do 60% less damage then their normal counterpart
Sidst redigeret af Mr. Enderman 22; 12. aug. kl. 9:39
Horound 12. aug. kl. 9:37 
I like the idea of this being like a team push weapon:

+20% damage resistance when revved.
+25 health restored on kill when under half health.
-40% holster speed.
+20% damage vulnerability when distant from teammates.
- fires explosive rounds
- 15% damage penalty
- +10% faster firing speed
- does mini crit damage instead of normal criticals
- +20% damage against tanks and sentry busters
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