Sid Meier's Civilization VII

Sid Meier's Civilization VII

Maple_Leaves' City-States Expanded
Maple_Leaves 枫叶  [developer] 12 Aug @ 8:48am
City-States Bonuses: Exploration and Modern
Exploration Age:
Agricultural:
  • Potato: Receive the Potato Resource in the Capital. Potato provides +6 Food and +10% Food.
  • Agricultural Alliance: Food buildings receive +1 Food for every City-State you are Suzerain of.
  • Canal Transportation: +50% Growth Rate in the Capital.
  • Abundance: +1 Settlement Limit.
  • New World: +15% Growth Rate in Settlements in Distant Lands.
  • Prosperity: Farms, Plantations, Pastures and Fishing Boats +1 Food.
  • Ears of Grain Filling a Cart: +1 Food on Warehouse Buildings. This bonus can be chosen by multiple Civilizations.
Industrial:
  • Hiring Labor: Production buildings receive +1 Production for every City-State you are Suzerain of.
  • Master Craftsmen: +1 Production on Specialists.
  • Master Shipbuilder: +30% Production towards Naval units.
  • Protestant Ethic: +2 Production on displayed Relics.
  • Mining Unions: Mines, Quarries, and Clay Pits +1 Production.
  • High-Quality Wood: Woodcutters and Camps +1 Production.
  • Abundant Grain and Rotting Coins: +1 Production on Warehouse Buildings. This bonus can be chosen by multiple Civilizations.
Happiness:
  • Black Pepper: Receive the Black Pepper Resource in the Capital. Black Pepper provides +6 Happiness and +10% Happiness.
  • Golden Age: +3% Science, Culture and Gold during a Celebration.
  • Cultivating Goodness: +2 Happiness on displayed Relics.
  • Offer Earnest Prayers: Receive a Relic.
  • Tributary Missions from All Lands: Happiness buildings receive +1 Happiness for every City-State you are Suzerain of.
  • Pioneering Spirit: +5 Happiness in Settlements in Distant Lands.
  • Full Granaries: +1 Happiness on Warehouse Buildings. This bonus can be chosen by multiple Civilizations.
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Maple_Leaves 枫叶  [developer] 12 Aug @ 8:57am 
Modern Age:
Agricultural:
  • Hybrid Rice: Receive the Hybrid Rice Resource in the Capital. Hybrid Rice provides +8 Food and +10% Food.
  • Agricultural Mutual Aid: Food buildings receive +1 Food for every City-State you are Suzerain of.
  • Polarized Development: +50% Growth Rate in the Capital.
  • Abundance: +1 Settlement Limit.
  • Land Reform: +15% Food in Towns.
  • Chemical Fertilizer: +2 Food on Factory Resources assigned to Settlements.
  • Breeding Science: +1 Food on Warehouse Buildings. This bonus can be chosen by multiple Civilizations.
Industrial:
  • Hiring Labor: Production buildings receive +1 Production for every City-State you are Suzerain of.
  • Master Craftsmen: +1 Production on Specialists.
  • Master Shipbuilder: +30% Production towards Naval units.
  • Technological Exchanges: +20% Production towards constructing Ports, Rail Stations and Factories for every City-State you are Suzerain of.
  • Rare Earths: Receive the Rare Earths Resource in the Capital. Champagne provides +10% Science and +10% Production.
  • Military Industry: +15% Production towards training Land Military Units.
  • Advanced Logistics: +1 Production on Warehouse Buildings. This bonus can be chosen by multiple Civilizations.
Happiness:
  • Champagne: Receive the Champagne Resource in the Capital. Champagne provides +8 Happiness and +10% Happiness.
  • Golden Age: +3% Science, Culture and Gold during a Celebration.
  • Historical Confidence: +2 Happiness on displayed Artifacts.
  • Family Heirloom: Receive an Artifact.
  • Hegemonic Peace: Happiness buildings receive +1 Happiness for every City-State you are Suzerain of.
  • Rule by Conciliation: Settlement that not found by you +10 Happiness.
  • National Defense Reserves: +1 Happiness on Warehouse Buildings. This bonus can be chosen by multiple Civilizations.
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