Garry's Mod
[CW2] KK HK416 (2016)
Knife Kitty  [ผู้พัฒนา] 26 ก.พ. 2015 @ 10: 00am
[BUGS]Eotech Magnifier and Backup Sights
report them here.
แก้ไขล่าสุดโดย Knife Kitty; 26 ก.พ. 2015 @ 10: 00am
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กำลังแสดง 1-15 จาก 38 ความเห็น
Knife Kitty  [ผู้พัฒนา] 26 ก.พ. 2015 @ 10: 33am 
Square in top left corner - can be hidden with
mat_hdr_level 0
Working on REAL fix.


edit: fixed
แก้ไขล่าสุดโดย Knife Kitty; 6 มี.ค. 2015 @ 4: 23am
nvm an addon conflict ^.^
Knife Kitty  [ผู้พัฒนา] 6 มี.ค. 2015 @ 11: 05am 
โพสต์ดั้งเดิมโดย Wraither (STILL gone for a bit):
nvm an addon conflict ^.^
can you link to that other addon?
โพสต์ดั้งเดิมโดย Knife Kitty:
โพสต์ดั้งเดิมโดย Wraither (STILL gone for a bit):
nvm an addon conflict ^.^
can you link to that other addon?
oh forgot nvm it is still broken it is just hidden behind another texture
Knife Kitty  [ผู้พัฒนา] 12 มี.ค. 2015 @ 5: 27pm 
โพสต์ดั้งเดิมโดย Wraither:
โพสต์ดั้งเดิมโดย Knife Kitty:
can you link to that other addon?
oh forgot nvm it is still broken it is just hidden behind another texture
will look into it
kk thanks

you also fix it by restarting the level sooo annoying
also if you were wondering the sight was green or blue
Hey, Knife Kitty. After downloading your most recent update, which gives the holosight an icon in the attachments menu, I encountered a glitch with the EOTech dot sight:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=409679002

But when I use the combined EOTech and backup sight, the sight looks just fine:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=409679011

The other dot sights aren't displaying their reticles properly, either, regardless of the sight color (or even the gun; I tried using those sights on your XM8 and that didn't fix the bug). Only the scope and the iron sights are unaffected.

Is it something on my end? The HK416 and the XM8 you made have been working properly until this most recent update, so I don't think there's a conflict.

Also, on a slightly different note, why are there two of your HK416s in the CW 2.0 spawn menu?
OH YEAH A SECOND PERSON IM NOT ALONE THANK YOU
Knife Kitty  [ผู้พัฒนา] 17 มี.ค. 2015 @ 11: 51pm 
โพสต์ดั้งเดิมโดย Notorious RNG:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=409679002
Im afraid that this issue was there since 7th update, unfortunately Im yet to find out what exactly is causing it. So far it happened only once to me so all I know about it is that it can be wiped by restarting map/game. Do you know by any chance any exact procedure that would always cause it to appear?

โพสต์ดั้งเดิมโดย Notorious RNG:
Also, on a slightly different note, why are there two of your HK416s in the CW 2.0 spawn menu?
SWEP class name changed in latest update - you ll need to update your custom spawnlists.
แก้ไขล่าสุดโดย Knife Kitty; 17 มี.ค. 2015 @ 11: 52pm
โพสต์ดั้งเดิมโดย Knife Kitty:
Im afraid that this issue was there since 7th update, unfortunately Im yet to find out what exactly is causing it. So far it happened only once to me so all I know about it is that it can be wiped by restarting map/game. Do you know by any chance any exact procedure that would always cause it to appear?
I don't, actually; I've never had that glitch happen until yesterday, and I've played on that map (it's one of the maps in the Half-Life 2 campaign) multiple times and everything has worked fine in previous play sessions. If the glitch happens again, I'll try to remember the cause, and I'll try a map/game restart to see if that fixes the problem.

โพสต์ดั้งเดิมโดย Knife Kitty:
SWEP class name changed in latest update - you ll need to update your custom spawnlists.
Okay, thanks for the heads up.
แก้ไขล่าสุดโดย Microsoft Cheems; 18 มี.ค. 2015 @ 8: 40am
guys nothing happens it is just THERE you pull it out put a sight and boom glitch
Knife Kitty  [ผู้พัฒนา] 18 มี.ค. 2015 @ 9: 39am 
โพสต์ดั้งเดิมโดย Wraither:
guys nothing happens it is just THERE you pull it out put a sight and boom glitch
it is triggered by something - if it wasnt it would happen to me more than only once
if IT is caused by something then it aint obvious
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