Crusader Kings II

Crusader Kings II

Cheats!
Sol  [developer] 21 Dec, 2014 @ 7:08am
What would you like added?
If there are any cheats you would like added, let me know and I will decide if the option is:
1. Within the desired scope and spirit of this mod.
2. If this falls within my skill level.

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Showing 1-15 of 28 comments
conco 21 Dec, 2014 @ 9:44am 
With the addition of targetted decisions, would it be possible to add such a decision that will vassalize the target (without asking them, obv)? I know the same effect can be acheived by play switching, but this doesn't work for theocracies such as the various popes.
Sol  [developer] 21 Dec, 2014 @ 12:38pm 
I will check. It should be possible.
Sol  [developer] 21 Dec, 2014 @ 1:25pm 
I looked at the files and it will be in the next update of the mod, there are a LOT of options.

Some things to consider:

1. Asking someone elses vassal to become your vassal.
2. (more interesting) Asking someone with a vassal to give you that vassal.
(Land Gift treaties weren't unheard of)

Now, the results:

You can make someone give you their title (similar to revoke but for anyone and without wait time or choice to say no).

You can make someone agree to become your vassal if they aren't de jure your equal or higher tier title.

You can make someone destroy their highest value title.

You can make someone abdicate - or, abdicate_to

Lots of choices here.
GreatWyrmGold 22 Dec, 2014 @ 7:38am 
Something like yesman in the EUIV debug menu, which makes everyone agree to anything you ask of them while it's active, would be neat.
conco 22 Dec, 2014 @ 4:12pm 
Originally posted by GreatWyrmGold:
Something like yesman in the EUIV debug menu, which makes everyone agree to anything you ask of them while it's active, would be neat.
I had been looking for this for a long time, but atm, it's impossible in the way that a cheat would accomplish. Diplomatic weights (+s and -s) are unmoddable by scripts. So theres no way to add any cheaty auto accept. There IS a way to accomplish a pseudo version of this though- the defines.lua file in common has an AI diplo threshold section for all the interactions, so if you would set positive to 0 I believe, AI would accept everything. But this ALSO applies to AI sending other AI requests, and that could end up extremely wonky depending on how the AI is coded.

However, with the advent of targetted decisions, this can almost entirely be handled using said decisions (forcing marriages, surrenders, vassalization, etc). This even opens the way for player controlled religious heads to have powers like excommunication (normally you get cannot interact with self, but with a custom decision...).
Last edited by conco; 22 Dec, 2014 @ 5:19pm
conco 22 Dec, 2014 @ 5:41pm 
Another thing I just thought of- using the "back_plot" command to force someone to back your plots, though I'm not sure if their refusal to do so normally would cause them to auto-leave?
Sol  [developer] 23 Dec, 2014 @ 6:38am 
Exactly. You used to have to do something like create a Minor Title that grants excommunicated.

Now, we can make a button called "Excommunicate!" and when used, the person will immediately become excommunicated without asking permission. You could also excommunicate norse pagans, jainists, and others without actual excommunication.

A "come to my aid" button could even allow (force) an AI to come to your aid as though you had an alliance with them.

When forcing someone to back your plot, they don't leave. I do advise with plots you don't really want 22 courtiers backing you even if it gives you 540 plot power. You want only a small group where everyone has intrigue 9 or above, or else you have bar-blabbing. However, a "Force Plot" targetted decision might work just fine.
conco 23 Dec, 2014 @ 12:20pm 
Naturally, with the plot quantity thing. Just thought it would be good for getting the backers you need for the plot to actually fire- ninja already takes care of plot power.
Latteralus 24 Dec, 2014 @ 2:05am 
I played your cheats for a while and came to the conclusion that I wanted one of them to give me 500 money, 50 piety and 50 prestige per month. Unfortunately I couldn't mod it myself, I'm fairly new to the Mac system. After finding the system files and editing them I saved and try to play with it. I have 3+ years of programming experience and almost 7 years worth of modding experience. I am very new to the Mac though.

I would like to suggest a trait with 500 money, 50 piety 50 prestige per month (I was trying to edit Chosen One) I want to use it to test gameplay and generally play around with features that would otherwise take a fair amount of time to gain. I've beaten the regular game several times. Even if you made a separate mod "Super Cheat" or something I would be grateful sir!
Last edited by Latteralus; 24 Dec, 2014 @ 2:14am
Sol  [developer] 24 Dec, 2014 @ 4:06am 
I will add a few options for this in the next version.

I considered adding it in the first version, I just didn't know how much or if I should use "money now" or "money every month".

I might also move a feature from my Hireling mod over to this one (hire dynasty children).
GreatWyrmGold 24 Dec, 2014 @ 5:42am 
"Money now" is pretty easy to cheat with base CKII. `, cash 500, done.
Sol  [developer] 24 Dec, 2014 @ 6:42am 
I will add a couple of money options because I realized that in Multiplayer Games where both players agree to cheat, that you cannot use Console for these functions.
Elminster 26 Dec, 2014 @ 9:38pm 
I would like to be able to add traits (e.g. cursed) to characters that I can't grant titles to.
Sol  [developer] 26 Dec, 2014 @ 11:49pm 
This will be in an upcoming update more than likely. This mod was made before we could access triggered_decisions. When I update this mod, I will probably remove all negative minor titles, replacing them with triggered decisions instead.
Ronnie Glyndŵr 27 Dec, 2014 @ 7:01am 
Could you add a decission that makes all your subjects and subjects of your subjects love you and end all plots against you if you are their liege
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