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Each district should unlock a building path for your barony; so a certain district should, instead of adding new buildings, allow you to make a certain genre of buildings.
So a newly constructed Barony would have only one build option (i'd call it the "Castle District")
The "Castle district" would unlock the castle, walls, and fortifications (and maybe barracks). whenever you upgrade a castle wall you have an event that asks you what new district you want to build or expand. Once you choose which district, it will immediately be built/upgraded in your holding.
My idea for what the main districts should be is this:
Residential District: Creates revenue, unrest, and garrison size. Replaces Castle town. Very cheap and has many tiers. Second tier allows the Naval District to be built.
Military District: Creates upkeep and levies but decreases unrest. Allows military buildings as you upgrade it. Moderate price with a decent amount of tiers. Most important district for a capital.
Naval District (Coastal provinces only): Creates revenue, unrest, general opinion, boats, and increases technological advances. Makes herecies more likely. Allows Shipyards. But quite expensive and only has one tier.
Theological District (Christian, Muslim, and Jewish only): Creates piety, general opinion, cultural advances, and gives Religious-head opinion. Allows Chapels. Purchased with Piety.
Castle District (just to list its features): Creates Garrison, Levy, and upkeep. Allows for Castles; Castle Walls; Castle Fortifications; and Residential, Military, and Theological districts.
I am looking to avoid tampering with Vanilla Assets because I want to maintain global compatibility, and replacing the common/buildings folder would reduce how compatible this mod is.
I do like your idea; I wanted to keep everything themed.
I will look into the idea of creating a mod that looks at more depth - and maybe re-name this mod to "Districts! Lite" or something.
Thank you for your feedback!
The buildings I would most love to see in an update would improve research in general in one of the 3 research areas each (for example through 3 new buildings) and/or in a very specfic area each through upgrades of existing buildings which already have a fitting theme,where such are available.
If it can be avoided to have buildings that take time and money to build generating collateral damages in one area or the other, I would prefer to avoid it.
If you want not to overload counties with additional buildings: how about some buildings depending on terrain-type (the idea is not new but still good imho) ?