Don't Starve Together

Don't Starve Together

Michael The Fox for DST
Officer Hopps  [developer] 17 Dec, 2014 @ 2:46pm
Bug Reports!
Any bug's you guys receive please post here!

A log of the crash would be nice so I can find the problem quicker.
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Showing 1-15 of 21 comments
Froof 17 Dec, 2014 @ 8:15pm 
When I host a server, if anyone else plays as this character I can hear the noise they make when examining things from all the way across the map. They can't hear me make the sounds though. Not much of an issue but sort of annoying.
Last edited by Froof; 17 Dec, 2014 @ 8:16pm
Officer Hopps  [developer] 17 Dec, 2014 @ 8:16pm 
Originally posted by Unreal2056:
When I host a server, if anyone else plays as this character I can hear the noise they make when examining things from all the way across the map. Not much of an issue but sort of annoying.

I think that's a DST bug itself. I was getting that even when playing on a non modded server.
SpaciousJimmy 17 Dec, 2014 @ 11:45pm 
Alrighty after unstalling it and deleting the folder, I reinstalled it and add the mod without messing with the settings, now Michael can be picked without crashing and I can begin the game as him.

Later after messing with the settings, I found out the reason why my game crashes. For whatever reasons if 'Small Textures' is enabled it'll crash it when you try to select him, but with it off the game runs fine. Thought I would point it out for anyone who may be having this sort of problem.
The game crashesh when I try to select the character when I try to start a server
EDONIS 19 Dec, 2014 @ 4:28pm 
Originally posted by The Infamous Cloaker:
The game crashesh when I try to select the character when I try to start a server
same here i crash from just looking at him in the menu XD plz help as i really want to play him
Officer Hopps  [developer] 19 Dec, 2014 @ 5:24pm 
try turning small textures off. It's something with the images not being a power of 2.

I'll fix that when I can.
Maldenman 20 Dec, 2014 @ 11:35am 
the game crashes everytime i scroll over to him on character selection
Last edited by Maldenman; 20 Dec, 2014 @ 11:35am
EDONIS 21 Dec, 2014 @ 1:07pm 
Omg thanks mikey fixed it ^-^
Calico Griffin 21 Dec, 2014 @ 1:18pm 
Hmm when I play it - its all fine. Maybe it's voice is a bit annoying... But its not a bug itself. But when some1 else is playing Michael then I can't see the toon animating properly. He's more like skipping most of frames of "run" animation.. Maybe it was the person's lag. No idea
Trash Badger 24 Dec, 2014 @ 12:01am 
the game crashes when I scroll over him in the character select menu
Icorell 25 Dec, 2014 @ 6:58am 
The character seems to miss a few face animations when doing emotes. Other than that this is one of my favorite character mods. Keep up the good work!

Here's some ham for Michael: :dsham:
Last edited by Icorell; 19 Jan, 2015 @ 11:59am
Officer Hopps  [developer] 25 Dec, 2014 @ 9:05am 
Originally posted by Icorell:
The character seems to miss a few face animations when doing emotes. Other than that, this is one of my favorite character mods. Keep up the good work!

Here's some ham for Michael: :dsham:

Ya I already know about this and working on the sprites for a next update for the mod.
Knifedera 13 Jan, 2015 @ 10:53am 
Not necessarily a bug or hindering him in any way, but still worth mentioning in my mind:
On the character select screen where it says what the character's perks and cons are, they usually follow the format: "*[perk]"
Michael's includes periods at the end and spaces at the front, such as "* [perk]." Nothing really 'important', but if you want him to follow the exact convention of real characters, there ya go. :p

Similarly on the in-game mod page description of him, it says "A port of Michael the Scardycat Fox--" with scaredy spelled wrong. ^^;
Fishyflakes 12 Feb, 2015 @ 9:40pm 
Screenshot of the log.text
http://puu.sh/fQOOF/d2d23360b0.png
Fishyflakes 29 Apr, 2015 @ 11:19pm 
So were you going to fix the "small textures" crash? It still happens! I tried it a few mins ago haha. It does not leave an obvious trace in the DST log though.
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