Team Fortress 2

Team Fortress 2

Handyman's Holdup
racs 18 Dec, 2014 @ 4:04am
Mod download?
I think this looks damn good, and I want it so bad. So I was wondering if you could upload this to mods.tf or gamebannana. I (and probably alot other people) would appreciate it.
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Showing 1-15 of 26 comments
76561198156626483 18 Dec, 2014 @ 5:59am 
Originally posted by Racso The Flying Turtle:
I think this looks damn good, and I want it so bad. So I was wondering if you could upload this to mods.tf or gamebannana. I (and probably alot other people) would appreciate it.
QuestionablyInsane  [developer] 18 Dec, 2014 @ 7:38am 
Hey guys. I'm one of those workshoppers that whole heartedly do support mods and of course this will be made into a mod. But I have an opinion on releasing your items as a mods when you just submit you items on the workshop. See I think that if you offer a mod of your items within the first week you submit to the workshop... You kill a few of your votes. See I want people to want this in the game so I want them to tell their friends and let it be known that there is a cool item submitted on the workshop and people vote to get the item in game. I feel if I just give you the mod in the first week then that enthusiasm is gone. You have it. Why tell others to vote on a thing you have?

So this Item is going to get a mod. But not until after the update. Fight to make this thing offical. And if it doesn't make it. Then it'll be waiting for you as a mod no worries.
racs 18 Dec, 2014 @ 7:48am 
Alright, thank you.
liliko 18 Dec, 2014 @ 8:17am 
okay
Silvians 18 Dec, 2014 @ 9:11am 
Thank you :)
I'm respectfully disagree with you on that QuestionablyInsane. The last thing we need in tf2 is more items under the questionable and debatable state of the tf2 market. True, these workshop items start out voluntary in the hopes to get something out of it when debuted as in-game content; but it is all for not. As I've seen in trading with the games in statistical terms, tf2 economy pro-profit scales are but discouraging, disappointing, and disrupting to al players old and new; and I emphasize NEW, they're either low-budget players whose influence is indefinitely ignored by the community whether it's intensional or not. The argument may appear one-sided with lack of structure, That would probably be due to how brief I intend to be.(rather ironic compared to the other responses) It's a shame that judgment of items to debut in-game are to be discreeted by something as simple as the voting quene. Truth be told; the EOTL Update ended up users rioting the comments and discussions elsewhere as an "Worst Upset of the TF2 Year", and the Smissmas season is less than a week away. I actually thought that it would be partially cancelled if they made the recent community update this month instead of maybe thanksgiving week. Because when new festive crates are added to the drop system, they're usually added in earlier than this. With that said, I get that some of the community almost never gets tired of festive reskins. In the other half of different points of view however, the community has wandered and lingered tired of the cosmetics of recent updates; not the community contributions which pop out almost silently, like the summer and fall crates of '13 or the strongbox crates I guess. But any highly anticipated updates with a haul of cosmetics, unusuals, BONUS DUCKS(>_<) it shouldn't be as inviting as it once was before. I need not to mention about recent cosmetic-exclusive crates that create the probability of strange qualities which their demand begins to die down between a week or two. I'll close this comment from here; but in an honest view, the mods(not moderators) are the least of the problems with workshop intergrations. They also only appear as they are in 3rd party servers. The ideals of profitcy only seek to exploit these microtransactions for themselves, oneself, and thrones designated and corruptly, solely meant for one.
Not that I don't want to see it in-game, but the situation with the market is too overwhelming to agree that it's at a balanced stability for only a cosmetic haul-in'.
QuestionablyInsane  [developer] 18 Dec, 2014 @ 12:23pm 
Sorry if my not releasing a mod the second I make a workshop item upset you to go off on this huge rant. I do want to make mod of all my items... Just I also want my items to make it in the game officially as well. I mean I worked hard on it.

But there is one thing I will take from this. Despite Valve officially making this into the game or not I will make this into a mod after a week (When voting slows down on all items naturally) That way even poor TF2 players can get their hands on my item.
You call it a rant; I treat it as an argument. I do respect your choice of not making a mod for the Holdup. I'm just stating my opinion; the reaction to it is not my fault as what the EOTL Update's negative criticism is not James McVinne's or his SFM partnerships fault either. So pardon my opinion, statment, argument assuming that you found it to your offense. However, even if you do assume that my response was conspicuously "ranting" your choice, it's uncomforting to hear players to usually be defined as "poor" by anyone, even to themselves; merely factoring them as different classes of a populous divided by a general economy. As usual, the steam community appreciates new content in the workshop. In some personal thought, I do envy not being a part of the creator's side of these workshop contents as a hobby. I want to, as much as I do; I have little to work from to contribute when limited in resources. In fact, I see that most items found in the workshop can also be intergrated to Source Filmmaker and believe it would be of greater use there, think of it as diversifying the casts, props, something further in etc. If I may, my argument was somewhat a matter of principle. I felt it best to argue my view instead of idling in belief that anything I say is irrelevant. I don't mind typing away in stairways of words. I find it to be contently diverse. And yes, I just thought how I'd be told to go make arguments or posts somewhere else. I would like to thank those people whom give me a reason to write, type, and overall, speak my insides.(of my head) Excuse me for this post if you can, I just felt like saying something. So thank you, for your response in conclusion of this post. I am in search for words like these on different ocassions.

:demoticon::tgrin:Good Day.:tgrin::demoticon:
Oh yes, and in favor of it's intergration to the game, I do like the concept feature of it's 2 styles of presentation.
Gunslinger Rafa 18 Dec, 2014 @ 6:32pm 
woa, cant belive i read all that. Amazing cosmetic though, good luck gettin it in m8
ub 19 Dec, 2014 @ 4:51am 
Clever AF.
Originally posted by QuestionablyInsane:
Hey guys. I'm one of those workshoppers that whole heartedly do support mods and of course this will be made into a mod. But I have an opinion on releasing your items as a mods when you just submit you items on the workshop. See I think that if you offer a mod of your items within the first week you submit to the workshop... You kill a few of your votes. See I want people to want this in the game so I want them to tell their friends and let it be known that there is a cool item submitted on the workshop and people vote to get the item in game. I feel if I just give you the mod in the first week then that enthusiasm is gone. You have it. Why tell others to vote on a thing you have?

So this Item is going to get a mod. But not until after the update. Fight to make this thing offical. And if it doesn't make it. Then it'll be waiting for you as a mod no worries.
decapitateMilk 19 Dec, 2014 @ 6:54pm 
man i want this in the game it would make my engi. look "bad to the bone"
ub 19 Dec, 2014 @ 9:14pm 
Originally posted by iguanaboy:
man i want this in the game it would make my engi. look "bad to the bone"
:)
rust 21 Dec, 2014 @ 12:59am 
I think this looks damn good, and I want it so bad. So I was wondering if you could upload this to mods.tf or gamebannana. I (and probably alot other people) would appreciate it.
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