Don't Starve Together

Don't Starve Together

Tungsten Mod
Mr. Gentleman  [developer] 19 Dec, 2014 @ 11:06am
Ideas
Soo... what do you want to see in future updates?
Let me know
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Showing 1-15 of 94 comments
3bone 20 Dec, 2014 @ 3:33pm 
Cool mod but i think it needs a little tweaking, visual tweaking, the spear is fine but the fire pit and the rocks look a little out of place, i would also like to see a chest maybe? and armour.

I think you could add something like the science machine but it allows for you to make the tungsten stuff, just to combat the op-ness of all the items, thats all i have and i hope you keep working on this mod :D
Atheed 20 Dec, 2014 @ 4:37pm 
armor sounds good...not OP but some good armor...maybe gold or something that has great stats but breaks pretty fast
3bone 20 Dec, 2014 @ 5:17pm 
yeah mabey strong but it breaks quickly ! great idea.
Last edited by 3bone; 20 Dec, 2014 @ 5:18pm
Mr. Gentleman  [developer] 20 Dec, 2014 @ 5:21pm 
I thought about giving the player a speed penalty... Tungsten/Wolfram is quite a heavy metal, so that would make sence... also hit & run tactics are very viable in DS, so that would balance out the armor value... Still not quite sure about the durability.

Right now I'm working on the Tungsten axe and it looks terrible, especially the animation :/ If anyone of you guys is good at making DS-themed items, ... I'd appreciate help
3bone 20 Dec, 2014 @ 5:23pm 
Good to know that your working on things, sounds good!



P.S. i wish i could help :(
Karabeep 20 Dec, 2014 @ 6:36pm 
Theres nothing OP about this mod if anything its just adding what the game is missing I.E ways to comabt the swarms of spiders and the over powered spider queen and other variouse over powered monsters

although the healing potions are a bit ...well useless considering musrooms cant be farmed properly they respawn after 8-10 days of rain so in alot of caes ull never see a respawn of a musroom

need to add a way to farm mushrooms or use somthing else for the health pots that is farmable
Mr. Gentleman  [developer] 20 Dec, 2014 @ 6:47pm 
Well, it's not supposed to turn Don't Starve into a easy game. The reason why I made the potions require mushrooms is exactly what you stated: You can't farm them properly. Otherwhise it would be way too "easy" (not a word suited for DS) to defeat bosses. +50 health is extremely usefull, especially because you can craft them early on.

I kind of agree that many mobs are OP, but that kind of hostile environment is what differs Don't Starve from other similar games. It's a fun chalenge, a hardcore game, and I don't want to ruin it by putting in OP equipment.

Btw it should be possible to implement compatibility to throwable spears. Does it crash when launched with T.S.? Or is it just that the Tungsten Spear isn't throwable?
America Time 20 Dec, 2014 @ 9:07pm 
A sword would be cool
Mr. Gentleman  [developer] 21 Dec, 2014 @ 4:07am 
Yes, I'm planning to add an Ice-Blade. Doing Damage and the freeze effect. Or a Fire-Blade that torches hit enemys. Not quite sure yet. What sounds more usefull?
Mr. Gentleman  [developer] 21 Dec, 2014 @ 1:44pm 
Originally posted by Dunspartacus:
A sword would be cool


Originally posted by BTWShadowxl1:
armor sounds good...not OP but some good armor...maybe gold or something that has great stats but breaks pretty fast

Allright folks, there's good news: A new armor has just been added.

Zero Kelvin Suit
+ Absorbs 90% DMG (more than log suit, less than Nightmare Armor)
+ Freezes Enemys when they hit you (most mobs need more than 1 or 2 hits)
+ Has more than double durability compared to Log Suit
- Cools you down slightly (not recommended during winter)
- Reduces your movement speed by 20% when equipped
- Costs 1 Blue Gem, 2 Moonrock Nuggets and 4 Tungsten Nuggets

Does that seem balanced to you guys?

Also note that I scratched the Iceblade and I'm now going to make a fireblade
Last edited by Mr. Gentleman; 21 Dec, 2014 @ 1:45pm
3bone 21 Dec, 2014 @ 5:14pm 
wow thats sick man ! ice blade would be cool you could make it freeze enimes (duhh) do some sereous dmg maybe, and give you frostbite you if you hold to too long ! definitely not reccomended in winter.

ok fire blade, sets enimies on fire mebye you are imune to fire when you equip it
or mabye the other way round when you have it out you take some dmg overtime like the overheating in RoG but i realise that would be real hard to code in,

or dmg overtime
3bone 21 Dec, 2014 @ 5:16pm 
maybe you could ad in 3 swords Ice, Fire, and darknes purple gem kinda sword like the shadow one, and they would have to be fueld by that specific gem, fire blade fueld by the red gem ect. ect.
Mr. Gentleman  [developer] 22 Dec, 2014 @ 9:22am 
Well, there are some problems with the Ice Blade... If you cast damage onto an enemy that is currently frozen, it unfreezes. And that will make the Ice Blade rather useless.
Fireblade overheating mechanic shouldn't be hard to implement. Sure, you won't have the orange screen, but I think there's some way to get the temperature variable of the entity that holds the sword (the player).
That way I can simply determine if I should cast damage over time or just increase the player temperature.
Coding is not hard for me, artwork is...
Could take a while though, I hope that I'll be able to release a Fireblade tomorrow. Didn't have any time to code today.
The thing with the temperature increase is: Would it be balanced for Winter? IMHO Winter itself is unbalanced and unfair, but on the other hand I don't really want to mess with the Klei Entertainment's idea of the winter being overly hostile.
3bone 22 Dec, 2014 @ 8:41pm 
ah ok well maybe the fire blade could run out faster in winter hinting back to my fueling the blades kinda thing were in winter the ice blade (if it ever gets implemented) would stand strong in winter and the fire blade would burn out and you would haveto keep giving it red gems just to hold it

and in summer the ice blade would melt and vice versa.
Mr. Gentleman  [developer] 23 Dec, 2014 @ 6:10am 
The fireblade is already in the game right now. It depletes when held, so using it as a heatsource to prevent freezing isn't the smartest thing to do.
The overheat effect is also applied.
For now the Ice blade wouldn't be very usefull. It would freeze stuff in a few hits and unfreeze it in the next hit.
Right now I'm trying to make up a early game item, since it will already take some time to get the armor, the fireblade and the corrupt cutter.
If I implement the ice blade I'd simply make it a spoiling item (similar to RoG icecubes), that doesn't loose durability while in the ice box and gains durability when its in the ice box during winter.
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