Team Fortress 2

Team Fortress 2

The Stratonic Swatter
HUG-DEALER 9 May, 2014 @ 11:09am
STATS?
This is pretty well TF2 suited weapon, it's ridiculous and doesn't look like it can actualy do damage. TF2.

Bit for the stats I was thinking:
-?% Damage
+?% Swing speed
altfire deflect projectile
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Showing 1-15 of 20 comments
Polar 16 May, 2014 @ 1:43pm 
well mabey it adds knockback but like -30 damage
HUG-DEALER 16 May, 2014 @ 10:05pm 
Originally posted by polarr:
well mabey it adds knockback but like -30 damage
Knock back is a good idea but it means you would have to get right next to whoever you are trying to knock back so maybe if it were longer then yah
HUG-DEALER 17 May, 2014 @ 9:10am 
Originally posted by Mr. Hurr Durr:
I'm thinking it would have a large melee range with knockback, but it being made of plastic would make maybe -50?
what do you mean by large melee range?
otherwise I like it
Ryuga_Knight 17 May, 2014 @ 11:47pm 
Reverse market gardner. Make it so it does extra damage to enemies in the air while you are on the ground.
HUG-DEALER 18 May, 2014 @ 3:31am 
Originally posted by Ryuga_knight:
Reverse market gardner. Make it so it does extra damage to enemies in the air while you are on the ground.
wouldn't that be a little difficult, you would have to be pretty lucky to luanch someone airborn and not get blown back yourself
Supox 20 May, 2014 @ 4:35pm 
Originally posted by MIGIT-ZILLA:
Hydra 22 May, 2014 @ 8:11am 
haha that's really good. That Would make enemies look like little bugs
Originally posted by Ryuga_knight:
Reverse market gardner. Make it so it does extra damage to enemies in the air while you are on the ground.
HUG-DEALER 22 May, 2014 @ 8:14am 
Originally posted by PoolSwoy:
haha that's really good. That Would make enemies look like little bugs
Originally posted by Ryuga_knight:
Reverse market gardner. Make it so it does extra damage to enemies in the air while you are on the ground.
I still think it would be a little unlikly to be able to get someone that close and hit them in time, but I guess if it was like a one hit kill then it could work
+25% range
+20% Critical Hit Damage
On Fire: Weapon will be on fire giving 10 seconds of Ignition
-15% damage penality
-20% fire resistance
-50% damage penality when melted
eggbreaker.exe 29 Mar, 2015 @ 9:23am 
+50% range
Alt fire: deflects projectiles (recharge: 45 secs)
-65% damage
Neosinder 5 Feb, 2016 @ 9:17pm 
+20% swing speed
-20% damage

Passively gains charges when damage is dealt to enemies with any weapon
Gain up to 4 charges (150 damage needed per charge)
Use charges with Alt-fire
Charges allow you to deal 100% mini-crits with this weapon only, and mini-crits automatically fade upon switching to another weapon

Pressing M3 while Mini-Crits are active deflects projectiles (10 second cooldown)


HUG-DEALER 6 Feb, 2016 @ 8:49am 
Originally posted by Black Scottish Cyclops:
+20% swing speed
-20% damage

Passively gains charges when damage is dealt to enemies with any weapon
Gain up to 4 charges (150 damage needed per charge)
Use charges with Alt-fire
Charges allow you to deal 100% mini-crits with this weapon only, and mini-crits automatically fade upon switching to another weapon

Pressing M3 while Mini-Crits are active deflects projectiles (10 second cooldown)

OP
SnipaD 2 Apr, 2016 @ 4:05am 
+20% Firing speed
+37% longer melee range
-33% damage penalty
raises explosive vulnerability by 15%
No random critical hits

On hit : Speed boost 2 seconds

How about this?
Anomy 19 Jan, 2017 @ 8:16am 
It could be a reskin for the Disciplinary Action
First in Charge 17 Apr, 2017 @ 3:21pm 
Deflects projectiles on hit
-75% damage
Deploys 50% faster
Holsters 30% slower
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