Counter-Strike 2

Counter-Strike 2

Desert_Castle
[EcG-B] KMM_STRONG_ARM  [developer] 27 Dec, 2014 @ 8:11am
Updates
Next update will add more pigeon routes and boost over wall protection.
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Showing 1-7 of 7 comments
[EcG-B] KMM_STRONG_ARM  [developer] 29 Dec, 2014 @ 6:47am 
The partical system isn't creating the waterfall effects on water contact. Ill have to look into forcing this and maybe do a bit more in the skybox.
[EcG-B] KMM_STRONG_ARM  [developer] 29 Dec, 2014 @ 4:50pm 
Double doors needs to be wider at t spawn added.
[EcG-B] KMM_STRONG_ARM  [developer] 30 Dec, 2014 @ 1:38pm 
Remove some multiplayer physic barrels. Seems they dont play well with player physics. Also adding some sparring dummies for sword fighting. Nearly have enough fixes for version 2. :)
[EcG-B] KMM_STRONG_ARM  [developer] 31 Dec, 2014 @ 1:24pm 
Make a new wall texture to match the sand look near the bottom. Add a few castle windows decals. Possible add a jousting area in the skybox just outside the gate. Add a few plants and optimize a bit.
[EcG-B] KMM_STRONG_ARM  [developer] 23 Feb, 2015 @ 6:35am 
Version 2.
Added a lot of displacents replacements the cut block wall tops.
added the fountain boy with fish and water squirting from its mouth.
Added dislodged tiles and stones to floors.
Added a 3rd pigeon and route.
Added sand to displacements to the walls.
Added a well and 2 water buckets.
Added 2 Pillory.
Added sword racks and a few swords.
Added a skybox jousting arena.
Changed the water falls.
Optimized many visleafs.
Add a new room to top hall b-bombsite to reduce that choke point.
Altered all boxes to 3d versions.
Altered ledges to a 3d apperance.
Plus tmost of those above.
Last edited by [EcG-B] KMM_STRONG_ARM; 28 Feb, 2015 @ 7:08am
[EcG-B] KMM_STRONG_ARM  [developer] 28 Feb, 2015 @ 7:06am 
Test didn't catch a few problems with those tiles and stones. Need to clip over those dislodged tiles and stones. Need a few step fixes as players get stuck walking and forced to jump. Also need to research why the water fall dynamic bottoms disappear after a short time.
Last edited by [EcG-B] KMM_STRONG_ARM; 28 Feb, 2015 @ 7:09am
[EcG-B] KMM_STRONG_ARM  [developer] 1 Mar, 2015 @ 6:38pm 
Cliped over some of the buggy cut tiles, stones, and steps. Attempted a fix for the dynamic waterfall bottoms.
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