Garry's Mod

Garry's Mod

PvZ: Garden Warfare - Plants
Mister Prawn  [developer] 25 Dec, 2014 @ 1:37pm
Report bugs here:
I know Coconut Cannon's eyelids break, but I'll be sure to fix that at a later date. For now, report other bugs in this discussion.
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Showing 1-15 of 27 comments
I know this isn't considered a bug, but I personally think the models, at least the playable plant models, are too small. In PVZ:GW, they are human-sized, appearing as tall as a human if standing next to a car.
Mister Prawn  [developer] 26 Dec, 2014 @ 6:24pm 
I could probably fix that.
Will you? That would be great, man. Will the upscaled models be separate models, or replace the current smaller models? As for the size, I would suggest the average size of a TF2 character - I know that's pretty big/tall, but hey, these are big walking, living plants we're talkin' about. =P
Mister Prawn  [developer] 26 Dec, 2014 @ 6:30pm 
I also read your request to make parts of the models removable bodygroups (i.e. Sunflower's top petals), so I'll be sure to do that as well once I port the various cosmetics and make them bonemergable!
Whoa, dude, f**king awesome! As a big fan of the game (I play the Xbox One version), this is great news. I was just about to bring up that bodygroups thing in case you didn't read it, but nope, you already did.:demoticon:
Mister Prawn  [developer] 26 Dec, 2014 @ 6:33pm 
No problem. :octodad:
Nobody suspects a thing. ( ͡° ͜ʖ ͡°)
Speaking of bodygroups, think you could include the class variant skins for the plants, too? Such as the Fire Flower and Plasma Peashooter for example. If they were to be ripped, would they be bodygroup skins or separate models? I'm fine either way.
Mister Prawn  [developer] 27 Dec, 2014 @ 6:44pm 
Those would most likely end up being their own model, so it'd be more complicated than just making them skins or bodygroups.
Doodrix 30 Dec, 2014 @ 7:38am 
i don't know is this a bug or not:i can't use pls somebody help me pls
Last edited by Doodrix; 31 Dec, 2014 @ 8:30pm
kozz 1 Jan, 2015 @ 1:00pm 
I have a problem. They are WAY to floppy. Make them like the ragdoll as if they got vanquished. Please do that. I'm mostly wanting you to fix this with the cactus.
Mister Prawn  [developer] 1 Jan, 2015 @ 1:04pm 
@Lucariolu: I mainly made them fairly floppy for the purpose of hopefully making it easier to pose them. I could turn it down if you'd like, but I highly suggest using Ragdoll Mover for these.
Doodrix 16 Jan, 2015 @ 7:20am 
Mister Prawn i can't use pls help me
With the zombie posing so far (I'm experiencing it with the Foot Soldier Zombie so far since I'm focusing on a pic starring him), the flexes are horrendous. I wish they were they the enhanced physics models for the TF2 characters.
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