Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
Supply/Starvation needs to be modified + AI infinite armies
I'm coming up against a relatively early baktria (2 provinces) who has what is as far as I can tell, infinite armies. I slaughter one every couple of turns and they show up with a fresh one with all the best troops they have access to a few turns later. I can't tip the balance of power in my favor no matter what.

That wouldn't even be so much of any issue except that only my armies can take attrition. So I have neutral parties putting their armies in my territory, starving ME out, but baktria can walk right through.

I'd ask at the very least to look at the supply system and not penalize the player for random neutral armies sitting in your territory.

I enjoy the attempt at realism, and I get why you chose not to make the AI adhere to it, but having non-hostile armies starving me out is both not fun and not what I'd call realism.
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kam2150  [developer] 10 Apr @ 12:20am 
All armies take attrition in the region.

There is no way where you are AI are in the same region and only you get penalty.

Probably what you mean is that you move armies out of the road then they get casualties from crossing desert, as AI is better with sticking to the road.

To get other armies out, if allied, give them attack orders, if neutral, attack them as what they do is equal to raiding you.

There are no infinite armies for AI, as in, they just recruit in same manner as the player so beating one army will free up resources for the new one. Otherwise there would be no challange at all as if AI would not field new army for 10-15 turns, then palyers would complain that they just walk through AI lands without opposition.
Originally posted by kam2150:
All armies take attrition in the region.

There is no way where you are AI are in the same region and only you get penalty.

Probably what you mean is that you move armies out of the road then they get casualties from crossing desert, as AI is better with sticking to the road.

To get other armies out, if allied, give them attack orders, if neutral, attack them as what they do is equal to raiding you.

There are no infinite armies for AI, as in, they just recruit in same manner as the player so beating one army will free up resources for the new one. Otherwise there would be no challange at all as if AI would not field new army for 10-15 turns, then palyers would complain that they just walk through AI lands without opposition.
what are you on about? AI never takes atrition from starvation going in the desert or on seas
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