Europa Universalis IV

Europa Universalis IV

Veritas et Fortitudo
darkAco 8 Nov, 2019 @ 12:36am
Development "Issues"
I'm just wondering about the (nonexistent?) development issues.
I know this probably get's asked alot, but couldn't find any sort of definite answer, so sorry for asking again ;)

I used to play this mod alot some years ago, reinstalled it and started a session, but then noticed that my provinces won't develop. I know how it should work, but there is no progress shown in Realm Management -> Area Management screen. Looked it up in the wiki which shows more text lines in the screen than my game does: https://wiki.veritasetfortitudo.com/index.php/Development

I'm missing the "Tax Growth 6% (...)"-lines completely.
Is this maybe because I simply have no growth, or should I check/reinstall mod and game files?
So if I have no development growth (is that even in thing in VeF?), should the area administration state something like "Tax Growth 0%"?


Also I get like 200 Heirs per Regent lifetime, sometimes like 7+ in a single year (without a harem or similar things). That seems a bit weird to me, but maybe it is intended to be like that (?)
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darkAco 8 Nov, 2019 @ 2:16am 
Okay it was me / information I didn't have - passive development only starts after 1370-ish.
l00ser 8 Nov, 2019 @ 10:28am 
How did you get that information? :)
May I ask if you are able to core provinces?
darkAco 8 Nov, 2019 @ 10:49am 
Originally posted by KOPl00ser:
How did you get that information? :)
May I ask if you are able to core provinces?

I searched the forum posts manually, some other guy said so and then I played on to confirm it in my current safegame. This should be considered to be added to the wiki (the link I posted) if you ask me.
I didn't really pay attention, might be that reaching the first "Age of xyz" enables passive development. It's very slow though ;)


Coring? Short answer is yes.
I'm not quite sure what you mean exactly by "core" - the vanilla territorial core happens automatically (once you are proper owner of the province) but if you turn that province into a state (or it is part of one you already have) you can make it a proper core for admin and time, if some culture conditions are met - unsure if it has to be an accepted or your primary culture. Maybe there are similar restrictions for mismatching religions.

So I conquered 1-2 provinces in my early war, confirmed their freedom (for lower unrest), waited for modifiers to calm down (war exhaustion, devastation), placed my troops there and triggered culture replacement in the region management screen for that region. Once done, wait for the nationalism to tick to 0 and you can core that province.

You could also wait for passive culture spread to happen (not for empires). I think you need a neighboring province with your primary culture for this to happen.
l00ser 8 Nov, 2019 @ 11:35am 
Thank you!
Seems you discovered quite a bit about the mod :D
My current game probably bugged so I will most likely start a new one. Hope you don't mind I ask for your help if I run into some problems :)
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