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The point of a state in VeF is to represent the heartland of a nation; the people who actually matter when we talk about the nobility and the peasantry the monarch interacts with. That certainly means that every single province a naton holds should not necessarily be a state.
There is a difference between an accepted culture (such as a resurgant Byzantium which has a large Turkish population) and one which is truly equivalent to the primary culture. During the Spanish Empire's long holding of Naples and Sicily, those would definitely be classed as accepted cultures but yet the power of the monarch in both those regions and his interaction/relationship with the subjects in each of them was still quite different from that in Spain. Several hundred years with a Spanish king does not make you Spanish.
The problem with letting accepted cultures be the methodology by which states are made is that one can simply drop and add those cultures at will in such a way as to make everything a state.
Proximity to the capital is bound to be itself arbitrary and wrought with complications; how far does it extend, what other factors get taken into account (if northern Sweden is too far from Stockholm are they somehow not offically Swedish despite being Swedish) (if I draw a circle from London that catches the south-west coast of Norway, am I seriously saying they can exert the same control over Agder [relatively short sea voyage] that they can over a province in Bavaria [abrupt sea voyage followed by a LONG land trek])
The point I'm trying to make is that hard breaks are not great ( this is why I'm not really a fan of state/territories in general) where things are much smoother. A State's 'heartland' is blury thing. The only thing that can be said for sure is that eminates from some center of power. It would be some weight formula where distance (land and sea provinces should be counted differently) and other factors (religious tolerance, cultural acceptence, tech, ruler ability, stability, devlopment, etc) get smashed to together somehow and ther result is something that would reflect the amount of control the center exerts. This would result in an emergent 'heartland' that gradually changes into the periphery. The state/territory mechanic could then be used as a way to approximate a delibrate granting/revoking of local self-rule.