Arma 3
FIR AWS(AirWeaponSystem)
AdamAb44 1 Aug, 2021 @ 8:56am
I-TGT 2.0 bugs
I am reporting bugs regarding I-TGT 2.0 and ammunition as of v3.581.

1) I-TGT ammo list doesn't update after ammo change
When I spawn a jet, equip it with some I-TGT compatible ammo, get in and turn engine on, enter I-TGT, then LIST, I can see all the ammo.
Then, when I change the ammo (via Zeus or ACE rearm, etc.) and enter the I-TGT LIST again, the ammo in the list doesn't update (I can see the ammo I had before the change).

2) Pod's target memory is bugged after rearm
E.g.: I have a jet with 2 pods, each with the same ammo (say 1x GBU-32 for each pod). I set up a target, then select 1 (only one!) pod to aim for this target. After dropping BOTH bombs, one goes for the target, the other one doesn't, which is ok and expected. BUT after rearming the jet (and not doing anything with the I-TGT) and trying to perform the same thing with expected same behaviour, now both bombs hit the target (which is wrong). After another rearm, neither of the bombs hit the target (again, wrong), then after rearm both hit and so on...

3) I-TGT targets are bound to the player, not to the jet
If some targets are created within one jet, these targets remain saved even after jet is destroyed. If player enters another jet and tries to create new targets, they are not created on the given grid, but instead former grids of old targets from the first jet are used.

These bugs may be a result of a memory leak.
Please, update ASAP, as these are gamebreaking.
Last edited by AdamAb44; 2 Aug, 2021 @ 3:47am