Don't Starve

Don't Starve

Wolf
Broken DLC detection?
So I went looking at the code because I noticed that you don't spawn with bone shards (and can't eat bone shards) at all. Ever.

From what little I can tell, something is wrong with your detection of the DLCs-it defaults to acting as if there is no DLC active. This also seems to include the wetness changes you made.

Since it doesn't seem intended, I just flipped around the settings (changed "BONES" to "TEETH" and vice versa, in the scripts > prefabs > wolf.lua), moved the Wetness changes into the 'else' section, and changed over the starting inventory from _dlc.
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Showing 1-3 of 3 comments
Folthan  [developer] 24 Nov, 2017 @ 5:21am 
Hi Lycan, I tested the mod because you say you cannot eat bones. I tested DS, RoG, SW and DST but in all of these scenario's Wolf spawns with bones and meat and can eat them just fine.
Lycan Blackpaw 26 Nov, 2017 @ 8:51pm 
So, I found out what specifically makes the issue occur, and here are pictures as proof:

I deleted all of my mods and forced the game to redownload them, to eliminate any possible issue with the changes I made myself. I then enabled only Wolf, as seen here: https://i.imgur.com/AN8dXE8.jpg

I then started a world using default settings, starting character of Wolf, with no Reign of Giants or Shipwrecked. As expected, you spawn with Hound's Teeth, as seen here: https://i.imgur.com/M3GZkzc.jpg

Next, I started another world, with only Reign of Giants active, and not Shipwrecked compatibility. As expected, you start with Bone Shards: https://i.imgur.com/nxpjH8I.jpg

Finally, I started one more world; Reign of Giants active, with Shipwrecked compatibility, annnd...bugged. You start with Hound's Teeth, which are edible: https://i.imgur.com/8sWNLIk.jpg
Lycan Blackpaw 27 Jun, 2019 @ 1:00pm 
So I take it this is never going to be fixed, then? It kind of defeats the purpose of having RoG and Shipwrecked compatibility if, when using a world that has RoG with Shipwrecked compatibility completely breaks the bone shards
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