Insurgency

Insurgency

InsurgenZ
Dr Ace Misanthrope  [developer] 3 May, 2015 @ 5:06am
Ace's Beta Testing
Hey mate, I will be using this section to post anything I encounter while working on tweaking this and improving/testing it with you. So far, I have the following;

Questions:
1) I tweaked insz0003 and renamed it insz0004 but I get a consistency error. If I change it from sv_consitensy 1 to 0 though, my game crashes on load. Did you encounter this and know a fix?

2) I don't hear zombie sounds, even when I use snd_restart... Zombies get killed and shout "one of our guys is hit", etc. but I imagine you removed those sounds and put in zombie ones, as I can see from zom_sounds... Why don't they work? On inspecting the files, it lists tonnes of "zom_player/voice/botsurvival/leader/<whatever>.ogg" but where is the "zom_player" folders? Where are these sounds?

3) In the insz003 theater, it has 2 "Player_Settings" entries. One has the following;
"player_settings" { "slide" { "min_sprint_time" "1000" "post_sprint_grace" "0" "DistanceByWeight" { "60" "0" "640" "0" } "SpeedByWeight" { "60" "0" "640" "0" } } }
The other has a lot more info...
What does this double up achieve, or was it unintentional, because it seems to me that it would make on of them redundant.

4) Is the next version going to include survival compatibility? If not, shall I get working on it. I feel that the night time immersion is far better, so I currently only wrong hunt maps because they are dark (except not station, as it is daylight) and contact_coop.

Comments:
1) I have used the skins that were provided with InsurgenZ and enhanced them, to make the blood stains more prevalent and a darker tone. I have also made a few changes to the colour of the civ_vip zombies. This is in effect on my InsurgenZ server (203.33.121.177:27062)

This is all I can think of right now, I know I had a few more, that I sent a while ago via PM, but I forgot. I will comment below with more when I remember or encounter new things. Cheers! Having good fun with this great mod!
Last edited by Dr Ace Misanthrope; 3 May, 2015 @ 9:50pm
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Showing 1-15 of 37 comments
Dr Ace Misanthrope  [developer] 3 May, 2015 @ 5:11am 
Remembered one more...

Question:
1) You list the weapons available under "weapons" like any other theater, but then you have "weapon_gurkha" on it's own, near the bottom of the file, outside of the parent "weapons"{}.. Is this also intentional/allowed, or a mistake?
Mike Hawk  [developer] 3 May, 2015 @ 5:36am 
I'll try to answer the best I can. Some things may require a little bit of research and testing to answer.

1) If you add a run a different theater than the included one you will need to add it to the sm_downloader config so that the client gets the file. This of course means that you have the file in your fast downloads. If you are using fast DL it will fail because I don not have it on my webserver

2) The zom_sounds are unused in the current version. It will hopefully be used in future version so that clients will not have to enter snd_restart. Not sure why you have that folder though unless you are editing an older version. Do you have any other sound mods subscribed? There may be a conflict.

3) Easy one to answer. Yes, the theater has some errors throughout it. After the unexpected popularity of the mod after Mikee's April fools day stream, I made some quick tweaks and pushed a new version without thoroughly testing and proofing the theaters.

4) Feel free to work on other game modes. I welcome the help and I will add you as a contributor if the theaters are added.

** Feel free to tweak the skins some of them were done very quickly for the update. Once again if they look good I will add them officially.

** and lastly, the gurkha is coded wrong in that version. Surprised it actually works as planned. The newest version is fixed and actually removes the visibility of it and changes the noise it makes

Thanks for the feedback as well as the help
Dr Ace Misanthrope  [developer] 3 May, 2015 @ 6:58am 
Hey mate, thanks for the help! That cleared a lot up for me... But I have more haha

Question:
1) I have been proof reading "insz0005_arcade.theater", cleaning up certain lines and it contains a double up of "player_gear" and "player_settings" still. I have fixed "player_gear" to be in one section, but the settings section contains 2 sets of "slide", each with different values. I have no idea which applies to which and why it doesn't break it, having 2 sets of the same info.
Dr Ace Misanthrope  [developer] 3 May, 2015 @ 6:58am 
// ===== PLAYER SETTINGS ===== "player_settings" { "slide" { "min_sprint_time" "1000" "post_sprint_grace" "0" "DistanceByWeight" { "60" "0" "640" "0" } "SpeedByWeight" { "60" "0" "640" "0" } } } // ===== PLAYER SETTINGS ===== "player_settings" { "slide" { "min_sprint_time" "1.2" "post_sprint_grace" "0.08" "DistanceByWeight" { "60" "0.6" "640" "0.5" } "SpeedByWeight" { "60" "240" "640" "180" } } "lean" { "lean_left_offset_stance" "14 11 8" "lean_right_offset_stance" "27 25 8" "lean_left_moving_offset_stance" "8 5 4" "lean_right_moving_offset_stance" "12 8 6" "lean_roll_offset_stance" "10" "lean_down_offset_stance" "11" "lean_down_offset_stance_crouch" "2" "LeanSpeedByWeight" { "0" "3.8" } "LeanViewModelSpeedByWeight" { "60" "7" "640" "2" } } "suppression" { "suppression_resistance" "0.25" "suppression_recovery_rate" "15" } "damage" { "damage_decay_rate" "20" "explosion_deafen_radius_factor" "0.2" "default_penetration_power" "10" "max_penetration_distance" "300" "DamageHitgroups" { "HITGROUP_HEAD" "3" "HITGROUP_CHEST" "3.00" "HITGROUP_STOMACH" "2.50" "HITGROUP_LEFTARM" "1.60" "HITGROUP_RIGHTARM" "1.65" "HITGROUP_LEFTLEG" "0.70" "HITGROUP_RIGHTLEG" "0.75" } "VelocityHitgroups" { "HITGROUP_LEFTLEG" "0.20" "HITGROUP_RIGHTLEG" "0.20" "HITGROUP_CHEST" "0.60" "HITGROUP_STOMACH" "0.60" } "BulletPenetrationPower" { "CHAR_TEX_CONCRETE" "100" "CHAR_TEX_BRICK" "100" "CHAR_TEX_PLASTER" "40" "CHAR_TEX_DIRT" "100" "CHAR_TEX_FLESH" "35" "CHAR_TEX_GRASS" "60" "CHAR_TEX_PLASTIC" "10" "CHAR_TEX_METAL" "100" "CHAR_TEX_SAND" "100" "CHAR_TEX_FOLIAGE" "100" "CHAR_TEX_COMPUTER" "20" "CHAR_TEX_ASPHALT" "100" "CHAR_TEX_SLOSH" "12" "CHAR_TEX_TILE" "13" "CHAR_TEX_CARDBOARD" "5" "CHAR_TEX_VENT" "8" "CHAR_TEX_WOOD" "100" "CHAR_TEX_GLASS" "2" "CHAR_TEX_ROCK" "100" "CHAR_TEX_RUBBER" "8" "CHAR_TEX_SHEETROCK" "5" "CHAR_TEX_CARPET" "15" } } "health" { } }
Last edited by Dr Ace Misanthrope; 3 May, 2015 @ 7:02am
Dr Ace Misanthrope  [developer] 3 May, 2015 @ 7:59am 
Here is my version of "insz0005_arcade.theater"...
I just cleaned it up, took out 83 lines of whitespace, lined up the values for easy reading and labeled the sections with clear comment titles. Plus moved the doubled up sections together (still 2 "player_settings" though).
http://tools.insurgencyanz.com/ins/insz0005_arcade_AceEdit.zip
But it all seems to look fine and is free of any errors besides the one mentioned.

Also, below is the link to my skins I mentioned, but you can see them in effect on my server as well.
http://tools.insurgencyanz.com/ins/Aces_Zombie_Models.zip
Last edited by Dr Ace Misanthrope; 3 May, 2015 @ 8:10am
.:Bolt_Thrower:. 3 May, 2015 @ 12:14pm 
Ever sense I have installed this mod, the game will crash my comp. Not totally sure this is the cause. Another thing, some times when I join a server, some of the insurgenZ skins are active in a non zombie server. As well as zombie death sounds when an insurgent gets killed. How do I get rid of this mod? It gives me the "subscribe" and "add" options as if I dont already have it installed. Im confused.
Dr Ace Misanthrope  [developer] 3 May, 2015 @ 9:50pm 
Click the subscribe button. Hovering over it will show "Unsubrcribe?"
.:Bolt_Thrower:. 3 May, 2015 @ 9:51pm 
Thats the weird part. It just says "subscribe" even though I have it already downloaded....
Dr Ace Misanthrope  [developer] 3 May, 2015 @ 9:55pm 
Well subscribe again, then unsubscribe. Relaunch the game and it should be gone. Otherwise, go to "C:\Program Files (x86)\Steam\SteamApps\common\insurgency2\insurgency\custom\workshop\" and remove the InsurgenZ files, mainly the VPK. But I really don't think this is the problem, you most likely corrupted your files, given what you say about the subscribe button. First maybe try verifying the integrity of your game cache (right click on game in library > properties > local files > verify)
Dr Ace Misanthrope  [developer] 4 May, 2015 @ 12:51am 
Hey mate, I have made a custom theater called insanz_the_infection_v1 and it works fine, except I want the insurgents (who only have knives) to use the zombie skins I made and models you made.
I changed the lines for the template to;
"player" "models/characters/ins_zombie/insurgent_fighter.mdl" "viewmodel_hands" "models/weapons/v_hands_ins_m.mdl"

I also places the materials and models folders and files in my "insurgency/" root folder, but it just has the blue error issue... I installed sm_downloader or whatever from AlliedModders to download the files, but my server wouldn't start. I removed the plugin and it worked again, so it is in fact breaking it. Did you encounter this?
Last edited by Dr Ace Misanthrope; 4 May, 2015 @ 12:51am
Mike Hawk  [developer] 4 May, 2015 @ 8:05am 
Sm_downloader is on all of my servers and is working. What version of sourcemod and metamod are you running?
Dr Ace Misanthrope  [developer] 4 May, 2015 @ 8:28am 
1.7.1 I believe.
Dr Ace Misanthrope  [developer] 4 May, 2015 @ 8:34am 
Apparently my server loops a restart when I add sm_downloader... So it never stays up, just boots, then restarts repeatedly...
Mike Hawk  [developer] 4 May, 2015 @ 9:17am 
Linux or windows?
Dr Ace Misanthrope  [developer] 4 May, 2015 @ 9:29am 
Linux, I got it working now. Turns out it was downloads.ini breaking it. It put it into a boot loop. Other people had the same issue with no solution though. So I have downloader running, but when I try to add my files to the file like you have, it starts the boot loop again. Only seems to work with the default, blank (except for comments) downloads.ini :((((
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