Garry's Mod

Garry's Mod

gm_hyperspace
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
piqey  [udvikler] 5. jan. 2015 kl. 12:31
Complete Entity List
Now, for anyone who wants to start learning how to map, I composed a FULL AND COMPLETE list of entities contained in my map. For additional information on these entities, just search their classname on the official valve developer wiki here.


Entity Class
Purpose
Quantity
env_citadel_energy_core
Used in hyperspace effects and the center of the ship's reactor.
2
env_zoom
Used in hyperspace effects.
2
env_screenoverlay
Used in hyperspace effects.
1
env_viewpunch
Used in hyperspace effects.
2
ambient_generic
Used nearly everywhere. Emits sound.
Approximately 14
logic_relay
Used in nearly everywhere. Helpful in orginization of one's map.
7
math_counter
Used with the combine event to count NPC deaths.
1
point_template
Used in hyperspace effects and the combine event.
3
logic_auto
Used to trigger a point_template on map spawn.
1
env_shake
Used in hyperspace and event effects.
3
game_text
Instructions for the slightly complicated attack event.
2
logic_timer
Used to randomize the effect sequence of the attack event.
1
logic_case
Excessively used for chance generation, button sound randomization, and the randomization of events.
5
point_tesla
Electric strikes from the reactor.
1
prop_dynamic_override
Simple models.
42
trigger_hurt
Radiation in reactor room.
2
env_sprite
Light effects and radiaton meter.
9
sky_camera
N/A
1
info_player_start
N/A
6
light
N/A
53
func_button
N/A
7
func_monitor
Displays RT cameras.
1
point_camera
Provides angle and position for the func_monitor to display.
4
env_cubemap
Generates reflections shown on shiny objects.
7
func_door_rotating
N/A
2
env_beam
Generates the beam effects from the two rotators at the reactor.
2
func_useableladder
Generates ladder path.
2
info_ladder_dismount
Provides spots to drop the player when they request to step off the ladder.
11
info_node
Assists the NPC navigation system.
10
func_areaportal
Heavy visleaf optimization.
1
func_detail
Hides the tied brush from the visleaf generator, making visleaves generate better depending on the condition.
11
Sidst redigeret af piqey; 5. jan. 2015 kl. 12:34