Space Engineers

Space Engineers

BlueG_Radar (stable; see description for news)
BlueGM  [dezvoltator] 6 ian. 2015 la 7:37
Bugs
Please report any bugs that you find here so that I know about them. If the bug causes a crash, then please tell me what you were doing when the game crashed. Also, if you know how, please retrieve the name of the exception and where it occurred from the Space Engineer's log file. Please don't post the entire log file and may be overly revealing.

Thank you all for your help.
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Lynnuxx 15 mart. 2015 la 11:35 
I have set up one sensor to detect players (friendly, neutral and owner). My avatar is detected but when I remotely control a ship it disappears from radar / is not detected by the sensor anymore though still floating in space at the same position.
Don't know if this comes from the filter you're applying or if this is a "bug" of SE.
BlueGM  [dezvoltator] 19 mart. 2015 la 14:31 
Probably the way I'm detecting characters. I used a bit of code from one of Keen's sample scripts for player detection. It looks for an entity (a ship or character/astronaut) under control by a player. Actually, I bet it would detect the ship under remote control as a character. Hmm... I'll need to test that and see if I can find a better way. Thank you for reporting this. Despite using remote control all the time, I never thought of that scenario.
Lynnuxx 19 mart. 2015 la 18:37 
Midspace has reported a problem getting players from MyAPIGateway.Players in multiplayer when they are remotely controlling something. So I think as long as the player isn't roaming around with his avatar but controlling something else the avatar won't be reachable by the script.
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