Sid Meier's Civilization V

Sid Meier's Civilization V

Super Mario Bros. - The Koopa Troop
westaimuty 4 Sep, 2016 @ 8:59pm
Add unique models to mod
Hello ...

Sorry, but I am kind of new to this.

Long story short, I am creating a mod for a friend and it is supposed to have unique models. I actually built the models using 3D software (maya). However, I cannot for the life of me figure out how to implement them in the game. Can someone please help me? I am honestly running out of options. I have looked through every forum on the topic but to no avail.

If someone could take my mod and my models and do the coding for me to incorporate them, that would be the best case senario. I am open though to any assistance you may give me.
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Weboh 4 Sep, 2016 @ 9:13pm 
@westaimuty
His comment on his Wario mod might help:

"Getting models into Civilization V is a bit of an involved process, as you have to set the model up so that it animates correctly, which includes attaching it to the "skeleton" of an existing unit model. This is the reason why I had to stretch the Wario model I used.

This tutorial[forums.civfanatics.com] concerns importing a Civilization 4 unit model and rigging it to a CiV model skeleton, but could easily apply to models from other sources as well . I can go into more detail, but perhaps a comment on this mod is not the best place for that :P"
westaimuty 4 Sep, 2016 @ 9:14pm 
What would be a better way to communicate?
Weboh 4 Sep, 2016 @ 9:15pm 
Replying to that thread?

And you should probably delete this thread since it's not really relevant to the mod.
Last edited by Weboh; 4 Sep, 2016 @ 9:16pm
westaimuty 4 Sep, 2016 @ 9:16pm 
Oh ... Right ... Thanks for your help.
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