Team Fortress 2

Team Fortress 2

The Hell Hound
hagrid 14 Jan, 2015 @ 3:26am
Stats
I Was thinking

Pros:
+10% damage
+50% primary ammo on wearer
Cons:
When active: -20% slower walking speed
-10% after burn damage
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Showing 1-15 of 147 comments
Pyrofisho (Banned) 14 Jan, 2015 @ 5:29am 
Nice looking weapon, bu horrid stats. Anything lowering walking speed for any class is horrid... Except BFB but that is OP..
Metta 14 Jan, 2015 @ 5:52am 
I agree with pyro fish about this item
Pyrofisho (Banned) 14 Jan, 2015 @ 7:24am 
Originally posted by LFFKokoStrikeZ:
Pros:
Airblast Ignite by Hit ( and does 30 Damage )
100% Mini-Crit's by Airblasted Players for 3 seconds
+50% Afterburn Damage
Cons:
-33,3% Damage
-25% Primary Ammo
+50% Airblast Cost
No Random Crit's
That also really bad.. And makes very little sense. I think we ought to let Valve figure out the stats.
wilbertxz32 14 Jan, 2015 @ 7:27am 
ok mate's
Lemons 14 Jan, 2015 @ 7:47am 
i got an idea crits or mini crits scare people
Pyrofisho (Banned) 14 Jan, 2015 @ 7:48am 
Originally posted by Death:
i got an idea crits or mini crits scare people
That would be incredibly OP.
Pyrofisho (Banned) 14 Jan, 2015 @ 8:06am 
Originally posted by LFFKokoStrikeZ:
Pros:
+20% Move Speed So Long you Do Afterburn Damage
+3 seconds Afterburn Duration
+50% Afterburn Damage
Cons:
-33,3% Damage
-25% Primary Ammo
+50% Airblast Cost
No Random Crit's
No, that wouldn't work. Too little ammo, and the 50 percent airblast cost, you wouldn't be able to airblast at all with this. No more ammo, like the Backburner.

Honstly, those stats are just too... off. They really wouldn't work.
Cons:
While flaming you move 10% slower
-25% afterburn damage
-25% afterburn duration
Crits are replaced with minicrits
Pros:
+15% damage vs players
+50% max parimary ammo capacity on wearer
Pyrofisho (Banned) 14 Jan, 2015 @ 8:17am 
Originally posted by ❄ Frosty Vampire ❄:
Cons:
While flaming you move 10% slower
-25% afterburn damage
-25% afterburn duration
Crits are replaced with minicrits
Pros:
+15% damage vs players
+50% max parimary ammo capacity on wearer
Though Valve are the ones who should really make the stats, these are close to OK. Maybe make the afterburn things down to %10 and the movement %5. Since now you'll barely be able to keep up with some classes.
wilbertxz32 14 Jan, 2015 @ 8:31am 
nice
Schnivän☆ 14 Jan, 2015 @ 8:32am 
Fire Damage Fill the ''HELL'' Meter
Increase Damage and Afterburn Damage by 10% Every 20% of the ''HELL'' Meter
HP<50% 50% Faster ''HELL'' Meter Fill Up
Cons:
HP=100% 50% Slower ''HELL'' Meter Fill Up
-3% on ''HELL'' Meter per Second
-20% Airblast Push Force

Maybe No Random Crit's
Pyrofisho (Banned) 14 Jan, 2015 @ 8:35am 
Originally posted by LFFKokoStrikeZ:
Fire Damage Fill the ''HELL'' Meter
Increase Damage and Afterburn Damage by 10% Every 20% of the ''HELL'' Meter
HP<50% 50% Faster ''HELL'' Meter Fill Up
Cons:
HP=100% 50% Slower ''HELL'' Meter Fill Up
-3% on ''HELL'' Meter per Second
-20% Airblast Push Force

Maybe No Random Crit's
That seems like a lot of programming unneeded boosts for something that would go away very quickly.
wilbertxz32 14 Jan, 2015 @ 8:41am 
no. crits randomly. no crits whit the soldier thing
wilbertxz32 14 Jan, 2015 @ 8:42am 
i wold like that. that we wolud already use that thing
wilbertxz32 14 Jan, 2015 @ 8:43am 
it looks awesome

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