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The reason for so much speed is because its a houd, which are fast.
this could just be a reskin of backburner XD
No thanks.
No thanks
-50% airblast cost
airblasts ignites enemies
airblasts knock enemies farther back and allows airblast jump
Cons
-20% damage
-50% ammo and health from packs when active
+10% explosive damage
+25% Damage
-25% Airblast Cost
Can Airblast while spewing fire.
Cons
Requires Spin up, 35% faster than minigun.
30% slower movement speed when deployed.
15% faster movement when in use, so your like a wolf chasing down it's pray.
20% extra damage, sharp teeth hurt.
40% shorter reach with your flame, wolfs have to get close to you to bite.
when you kill some one you get a tiny bit of health and ammo back, your hunting for food.
+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty
Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up
Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds
50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6